Battleworn Dummy

FightEvent fight
Ascension does not change its numbers
Fight
Event fight in Glory
Health
A random pick.
Gold
0 goldThis fight pays no gold.
Reached through
Random pick
One of Battle Friend V1.0 / Battle Friend V2.0 / Battle Friend V3.0One of Battle Friend V1.0 / Battle Friend V2.0 / Battle Friend V3.0

Lineup 1 ·Turn 1 of 3

How to beat Battleworn Dummy

Three settings

  • Battleworn Dummy: this training fight comes from the event. You choose a setting and face a dummy that never attacks or blocks.
  • V1.0: 75 HP.
  • V2.0: 150 HP.
  • V3.0: 300 HP.
  • Timer: it ticks at the end of each of its turns. After its third turn it escapes and the event ends in defeat with nothing gained, so you have exactly three player turns to deal 75, 150 or 300 damage.

What each setting pays

  • V1.0: pays a random potion from your character pool and the shared pool.
  • V2.0: upgrades two random upgradable cards in your deck.
  • V3.0: hands you the next relic from your run's relic queue.
  • Pick the highest setting your three-turn burst clears with margin, since there is no partial credit: 100 damage a turn earns a relic, 50 earns two upgrades, a slow deck settles for the potion.

No Ascension scaling

There is no Ascension scaling: the HP values are fixed and the dummy has no damage to raise.

Where it appears

The event appears in Glory. The fight gives no gold, no card and no reward screen, because rewards are switched off on the encounter and the event hands out the prize afterward. The three Battle Friend monsters exist only here and have no bestiary page.

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