
What Tanx says
The first, second and fifth visit as a character each have their own exchange. Every other visit draws one of the repeating lines: the second-visit line or an Any climber line.

SO WEAK! BUT YOU HAVE POTENTIAL!
USE THIS WEAPON!!

GROW STRONGER SO WE CAN FIGHT!!!

YOU CAN NEVER HAVE TOO MANY WEAPONS!!

IMPRESSIVE SWORD, WARRIOR! YOU CAN USE MORE WEAPONS!

WEAPONS FOR THE WARRIOR! GRAB A WEAPON! LET’S FIGHT!

FIGHT ME, IRONCLAD!!
The Ironclad fights Tanx.

YEEES!! MIGHTY FIGHT, TAKE WEAPON!
Other visits: one of the repeating lines at random, the second-visit line above or an line.

A HUNTRESS! I WILL SHARPEN YOUR CLAW!!

WHY DAGGERS!! UNMIGHTY!

FIGHT ME, SILENT!!
The Silent escapes, stealing a weapon on the way.

WHERE DID YOU GO!!!
Other visits: one of the repeating lines at random, the second-visit line above or an line.

CONSTRUCT! NO WEAPONS!? HAVE THIS!

ORBS ARE NOT WEAPONS!!

FIGHT ME, DEFECT!!
The Defect valiantly fights.

ORBS ARE WEAPONS!?
Other visits: one of the repeating lines at random, the second-visit line above or an line.

WHAT A MIGHTY SCYTHE!
Yes, it’s special-made for vengeance.

DOES THE HAND NEED A WEAPON!?

FIGHT ME, OSTY!!

FIGHT ME, NECROBINDER!!
The Necrobinder and Osty scuffle with Tanx.

MIGHTY TEAMWORK!! HAVE A WEAPON!
Other visits: one of the repeating lines at random, the second-visit line above or an line.

ORANGE!? HOW IS THIS BEING ORANGE!??
All know that orange is the most regal color!

INCREDIBLE! SO MIGHTY!!

ORANGE ONE!! CHOOSE A MIGHTY WEAPON!

FIGHT ME, REGENT!!
No! We fought last time I was here!

FIGHT ME AGAIN!!
Other visits: one of the repeating lines at random, the second-visit line above or an line.
Relics offered
How the visit works
- Tanx holds one of the three ancient seats of Glory, against Nonupeipe and Vakuu, for the first node of Act 3. There is no epoch to unlock.
Arrival heals all missing HP, 80% at Ascension 2.- He shouts, wants to fight everyone, thinks daggers are unmighty and orbs are not weapons until the Defect proves otherwise, and hands you a weapon.
The offer is three relics shuffled out of a pool of nine: Claws, Crossbow, Iron Club, Meat Cleaver, Sai, Spiked Gauntlets, Tanx's Whistle, Throwing Axe and War Hammer.
Tri-Boomerang joins the pool only when at least three Attacks in your deck can take the Instinct enchantment.
Which relic to take from Tanx
The best of it
Tri-Boomerang doubles the damage of three Attacks of your choice. On a deck with a few big hitters it is the best thing Tanx sells.
Spiked Gauntlets is 1 Energy a turn and only taxes Powers, so any deck that has already played its Powers or runs few of them takes it.
Sai is 7 Block every turn, the safest pick for a deck that dies to chip damage.
Deck-shaping relics
Claws turns up to six cards into Maul, a 1-cost double hit that buffs every Maul for the combat. Feed it your remaining Strikes and it becomes a self-scaling attack suite.
Throwing Axe replays the first card of each combat, so lead with your best Power or a big attack.
War Hammer upgrades four random cards per elite kill, and Act 3 elites are worth farming for it.
Filler picks
Crossbow adds a free random Attack each turn, filler that helps a deck short on damage.
Iron Club draws a card per four played and belongs in a 0-cost spam deck.
Meat Cleaver adds Cook to rest sites, removing two cards at once. Good when the deck still needs trimming.
Tanx's Whistle adds Whistle, 33 damage and a Stun for 3 Energy, which is only worth a slot in a deck that can pay for it.
Worth knowing
In co-op each player gets their own offer, rolled separately, and picks their own relic. Meat Cleaver's Cook also grants 9 Max HP along with the two card removals.


If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.
