
Crossbow
Ancient
At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
At the start of every one of your turns, Crossbow creates a random Attack from your character's unlocked pool, puts it in your hand and makes it free to play this turn. The card exists only for this combat and vanishes with it. Every turn gets a new one, so a ten-turn fight yields ten free Attacks. It is a Tanx relic.
Rarity
Ancient
Character
All characters
When to take Crossbow
Choose it from Tanx when your deck rewards Attack count rather than specific Attacks, or you just need more damage every turn. Weaker if your hand is often full.
Cards that synergize with Crossbow

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity adds another random Attack whenever you play one.Whenever you play an Attack, add a random Attack into your Hand.

Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
FinisherFinisher counts the Attacks you play, and Crossbow adds cheap onesDeal 6 damage for each Attack already played this turn.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral counts the Attacks you play, and Crossbow adds cheap onesThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
JugglingJuggling counts the Attacks you play, and Crossbow adds cheap onesAdd a copy of the third Attack you play each turn into your Hand.

Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
RageRage counts the Attacks you play, and Crossbow adds cheap onesWhenever you play an Attack this turn, gain 3 Block.

Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
StompStomp counts the Attacks you play, and Crossbow adds cheap onesDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
Relics that synergize with Crossbow
Daughter of the WindDaughter of the WindDaughter of the Wind gives 1 Block per Attack played.Whenever you play an Attack, gain 1 Block.
ShurikenShurikenShuriken, Kunai and Ornamental Fan all count the free Attack toward three.Every time you play 3 Attacks in a single turn, gain 1 Strength.
KunaiKunaiShuriken, Kunai and Ornamental Fan all count the free Attack toward three.Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Ornamental FanOrnamental FanShuriken, Kunai and Ornamental Fan all count the free Attack toward three.Every time you play 3 Attacks in a single turn, gain 4 Block.
Pen NibPen NibPen Nib and Nunchaku count it toward ten.Every 10th Attack you play deals double damage.
NunchakuNunchakuPen Nib and Nunchaku count it toward ten.Every time you play 10 Attacks, gain .
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Crossbow adds cheap onesEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Crossbow adds cheap onesThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Crossbow adds cheap onesEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Changes by version
- Fixed missing Crossbow Ruby Raider fire animation
- Changed Crossbow Tanx relic: Now uses Free to Play instead of Costs 0 EnergyArtBeta branchAxe and Crossbow Ruby Raiders now have improved textures
- Crossbow relic no longer makes cards cost 0 stars to play
All 6 patch notes3 older
- Reworked Crossbow relic
- War Effigy to Crossbow
- Crossbow Ruby Raider now starts reloading instead of firing on turn 1 of combat
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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