Sai

Sai

Ancient
At the start of your turn, gain 7 Block.

Every turn, right after your turn starts, you gain 7 Block, and it is not wiped by the start-of-turn Block reset since it arrives after. It is unpowered: Dexterity, Frail and similar do not change the 7. It fires in every combat, every turn, for the whole run. Ancient, offered by Ancients.

Rarity
Ancient
Character
All characters

When to take Sai

Plain, reliable defense that frees a card slot every turn. Pick it over the energy Ancients when survival, not tempo, is the problem.

Cards that synergize with Sai

Barricade
Power
3
Block is not removed at the start of your turn.
Barricade keeps every turn's 7 for the rest of the fight.Block is not removed at the start of your turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam turns it into damage.Deal damage equal to your Block.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut deals 6 to a random enemy every time you gain Block.Whenever you gain Block, deal 6 damage to a random enemy.
Entrench
Skill
2
Double your Block.
Entrench doubles it.Double your Block.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Sai gains itWhenever you gain Block on your turn, other players gain half that much Block.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Sai gains itGain 5 Block.
Block is not removed at the start of your next turn.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Sai gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Sai gains itNext turn, gain Block equal to your current Block.
Exhaust.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Sai gains itDouble your Block gain this turn.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Sai gains itThe first time you gain Block from a card each turn, double the amount gained.

Relics that synergize with Sai

Parrying Shield
Parrying Shield pays 6 damage for ending turns with 10 or more Block.If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp keeps up to 10 across turns.Up to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Sai gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Sai gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 15 Jan 2026TextInternal playtest
    Oddly Heavy Stone to Sai

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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