
Spiked Gauntlets
Ancient
Gain at the start of each turn. Powers cost 1 more .
Your maximum energy rises by 1 for every turn of every combat. In exchange every Power card you own costs 1 more in combat: a 1-cost Power becomes 2, a 3-cost one becomes 4, and a 0-cost Power such as Neurosurge now costs 1. The surcharge lives in the cost calculation, so Powers you generate mid-fight pay it too.
Rarity
Ancient
Character
All characters
When to take Spiked Gauntlets
Take it from Tanx in Glory when your deck has two or three Powers and wins with Attacks and Skills. Decline it if your engine is a stack of Powers you must play turn 1.
Cards that synergize with Spiked Gauntlets

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind and Eradicate scale with the energy.Deal 5 damage to ALL enemies X times.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateWhirlwind and Eradicate scale with the energy.Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Spiked Gauntlets gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Spiked Gauntlets gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Spiked Gauntlets gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Spiked Gauntlets gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Spiked Gauntlets gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Spiked Gauntlets gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Spiked Gauntlets gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Spiked Gauntlets gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Spiked Gauntlets
Ice CreamIce CreamIce Cream keeps what you do not spend.Energy is now conserved between turns.
PermafrostPermafrostPermafrost and Game Piece still reward the Powers you do play.The first time you play a Power each combat, gain 7 Block.
Game PieceGame PiecePermafrost and Game Piece still reward the Powers you do play.Whenever you play a Power, draw 1 card.
Changes by version
- Effects that make the next card free (Unrelenting, Void Form, etc.) now correctly take precedence over effects that increase all card costs (Entangled, Spiked Gauntlets, Borrowed Time, etc.)
- Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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