
Sozu
Ancient
Gain at the start of each turn. You can no longer obtain potions.
Two permanent changes. Your maximum energy goes up by 1, so every turn starts with one more to spend. And you stop receiving potions from any source: rewards, events, shops and cards all ask whether you may procure a potion, and Sozu answers no. Potions already in your belt are not taken away, so drink them when they count.
Rarity
Ancient
Character
All characters
When to take Sozu
Take it from Darv unless your deck leans on potions or you already own potion relics, since Energy is the strongest resource in the game. It is close to always right in Act 1.
Cards that synergize with Sozu

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindX-cost cards such as Whirlwind, Skewer and Volley grow with every energy.Deal 5 damage to ALL enemies X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerX-cost cards such as Whirlwind, Skewer and Volley grow with every energy.Deal 8 damage X times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyX-cost cards such as Whirlwind, Skewer and Volley grow with every energy.Deal 10 damage to a random enemy X times.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Sozu gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Sozu gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Sozu gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Sozu gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Sozu gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Sozu gives goes into itEvoke your rightmost Orb X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Sozu gives goes into itChannel X Lightning.
Relics that synergize with Sozu
Belt BuckleBelt BuckleBelt Buckle gives 2 Dexterity while you hold no potions, which Sozu guarantees once your belt is empty.While you have no potions, you have 2 additional Dexterity.
Ice CreamIce CreamIce Cream carries the extra energy between turns.Energy is now conserved between turns.
Changes by version
- Fixed softlock when using Entropic Brew potion while having Sozu relic
- Sozu relic no longer removes your potions after you reload your save
- Added Sozu relic from StS1
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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