Version

Tempest

DefectSkillUncommon

Spend all your Energy to Channel that many Lightning orbs, one at a time. When the slots are full, each further Channel Evokes your leftmost orb to make room, so a big X on a full board turns into a chain of Evokes. The upgrade adds 1 to the resolved X, which means it Channels one Lightning even when played with 0 Energy.

Character
Type
Skill
Rarity
Uncommon
Cost
X Energyall you have left
Target
Yourself

When to take Tempest

Take it once you have Lightning payoffs or at least three orb slots, since a full board turns each play into a chain of Evokes. Upgrade it early for the extra orb.

Cards that synergize with Tempest

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder turns every overflow Evoke into 6 damage to each enemy hit.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Tesla Coil fires every orb it left behind at one target.Deal 3 damage.
Trigger all Lightning against the enemy.
Capacitor
Power
1
Gain 2 Orb Slots.
Capacitor gives the orbs room to sit and tick.Gain 2 Orb Slots.
Defragment
Power
1
Gain 1 Focus.
Defragment raises what each Lightning does.Gain 1 Focus.
Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
Barrage works with the Orbs Tempest ChannelsDeal 5 damage for each Channeled Orb.
Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Darkness works with the Orbs Tempest ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hailstorm works with the Orbs Tempest ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter works with the Orbs Tempest ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition works with the Orbs Tempest ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
Quadcast works with the Orbs Tempest ChannelsEvoke your rightmost Orb 4 times.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast works with the Orbs Tempest ChannelsEvoke your rightmost Orb X times.
Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant works with the Orbs Tempest ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.
Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Hotfix works with the Orbs Tempest ChannelsGain 2 Focus this turn.
Exhaust.
Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize works with the Orbs Tempest ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Compile Driver works with the Orbs Tempest ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Consuming Shadow works with the Orbs Tempest ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Dualcast
Skill
1
Evoke your rightmost Orb twice.
Dualcast works with the Orbs Tempest ChannelsEvoke your rightmost Orb twice.
Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Focused Strike works with the Orbs Tempest ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Loop works with the Orbs Tempest ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.
Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Modded works with the Orbs Tempest ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate works with the Orbs Tempest ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Energy Surge
Skill
1
ALL players gain .
Exhaust.
Energy Surge gives extra Energy, and Tempest spends all of it as XALL players gain .
Exhaust.
Supercritical
Skill
0
Gain 4.
Exhaust.
Supercritical gives extra Energy, and Tempest spends all of it as XGain 4.
Exhaust.
Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
Sunder gives extra Energy, and Tempest spends all of it as XDeal 24 damage.
If this kills an enemy, gain .

Relics that synergize with Tempest

Chemical X
Chemical X adds 2 to X for free.The effects of your cost X cards are increased by 2.
Emotion Chip
Emotion Chip works with the Orbs Tempest ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Metronome
Metronome works with the Orbs Tempest ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic Capacitor
Runic Capacitor works with the Orbs Tempest ChannelsStart each combat with 3 additional Orb Slots.
Data Disk
Data Disk works with the Orbs Tempest ChannelsStart each combat with 1 Focus.
Infused Core
Infused Core works with the Orbs Tempest ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Nunchaku
Nunchaku gives extra Energy, and Tempest spends all of it as XEvery time you play 10 Attacks, gain .
Bread
Bread gives extra Energy, and Tempest spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???
Happy Flower??? gives extra Energy, and Tempest spends all of it as XEvery 5 turns, gain .
Seal of Gold
Seal of Gold gives extra Energy, and Tempest spends all of it as XAt the start of your turn, spend 5 Gold to gain .
Chandelier
Chandelier gives extra Energy, and Tempest spends all of it as XAt the start of your 3rd turn, gain .
Happy Flower
Happy Flower gives extra Energy, and Tempest spends all of it as XEvery 3 turns, gain .
Booming Conch
Booming Conch gives extra Energy, and Tempest spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
Candelabra
Candelabra gives extra Energy, and Tempest spends all of it as XAt the start of your 2nd turn, gain .
Pael's Tears
Pael's Tears gives extra Energy, and Tempest spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea Set
Venerable Tea Set gives extra Energy, and Tempest spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of War
Art of War gives extra Energy, and Tempest spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed Antler
Blessed Antler gives extra Energy, and Tempest spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked Rose
Blood-Soaked Rose gives extra Energy, and Tempest spends all of it as XUpon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.
Ectoplasm
Ectoplasm gives extra Energy, and Tempest spends all of it as XYou can no longer gain Gold. Gain at the start of each turn.
Gremlin Horn
Gremlin Horn gives extra Energy, and Tempest spends all of it as XWhenever an enemy dies, gain and draw 1 card.
Ice Cream
Ice Cream gives extra Energy, and Tempest spends all of it as XEnergy is now conserved between turns.
Pael's Flesh
Pael's Flesh gives extra Energy, and Tempest spends all of it as XGain an additional at the start of your 3rd turn, and every turn after that.
Philosopher's Stone
Philosopher's Stone gives extra Energy, and Tempest spends all of it as XGain at the start of each turn. ALL enemies start combat with 1 Strength.

Rules and timing

When upgraded the effect uses X + 1.

Changes by version

  1. 15 May 2025ExhaustExhaustno ExhaustInternal playtest
    Removed Exhaust

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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