
Tempest
Skill
X
Channel X Lightning.

Tempest+
Skill
X
Channel X+1 Lightning.
Version
Tempest
DefectSkillUncommon
You are viewing an old version of this card
Spend all your Energy to Channel that many Lightning orbs, one at a time. When the slots are full, each further Channel Evokes your leftmost orb to make room, so a big X on a full board turns into a chain of Evokes. The upgrade adds 1 to the resolved X, which means it Channels one Lightning even when played with 0 Energy.
When to take Tempest
Take it once you have Lightning payoffs or at least three orb slots, since a full board turns each play into a chain of Evokes. Upgrade it early for the extra orb.
Cards that synergize with Tempest

Thunder
Power
1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
ThunderThunder turns every overflow Evoke into 6 damage to each enemy hit.Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Tesla Coil
Attack
0
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.
Tesla CoilTesla Coil fires every orb it left behind at one target.Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

Capacitor
Power
1
Gain 2 Orb Slots.
CapacitorCapacitor gives the orbs room to sit and tick.Gain 2 Orb Slots.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment raises what each Lightning does.Gain 1 Focus.

Barrage
Attack
1
Deal 5 damage for each Channeled Orb.
BarrageBarrage works with the Orbs Tempest ChannelsDeal 5 damage for each Channeled Orb.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness works with the Orbs Tempest ChannelsChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Hailstorm
Power
1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
HailstormHailstorm works with the Orbs Tempest ChannelsAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Shatter
Attack
1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.
ShatterShatter works with the Orbs Tempest ChannelsDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.

Biased Cognition
Power
1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.
Biased CognitionBiased Cognition works with the Orbs Tempest ChannelsGain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

Quadcast
Skill
1
Evoke your rightmost Orb 4 times.
QuadcastQuadcast works with the Orbs Tempest ChannelsEvoke your rightmost Orb 4 times.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast works with the Orbs Tempest ChannelsEvoke your rightmost Orb X times.

Coolant
Power
1
At the start of your turn, gain 2 Block for each unique Orb you have.
CoolantCoolant works with the Orbs Tempest ChannelsAt the start of your turn, gain 2 Block for each unique Orb you have.

Hotfix
Skill
0
Gain 2 Focus this turn.
Exhaust.
Exhaust.
HotfixHotfix works with the Orbs Tempest ChannelsGain 2 Focus this turn.
Exhaust.
Exhaust.

Synchronize
Skill
1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.
SynchronizeSynchronize works with the Orbs Tempest ChannelsGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Exhaust.

Compile Driver
Attack
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.
Compile DriverCompile Driver works with the Orbs Tempest ChannelsDeal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowConsuming Shadow works with the Orbs Tempest ChannelsChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Dualcast
Skill
1
Evoke your rightmost Orb twice.
DualcastDualcast works with the Orbs Tempest ChannelsEvoke your rightmost Orb twice.

Focused Strike
Attack
1
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.
Focused StrikeFocused Strike works with the Orbs Tempest ChannelsDeal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
LoopLoop works with the Orbs Tempest ChannelsAt the start of your turn, trigger the passive ability of your rightmost Orb.

Modded
Skill
0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.
ModdedModded works with the Orbs Tempest ChannelsGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

Hibernate
Skill
2
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.
HibernateHibernate works with the Orbs Tempest ChannelsThis turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.

Energy Surge
Skill
1
ALL players gain .
Exhaust.
Exhaust.
Energy SurgeEnergy Surge gives extra Energy, and Tempest spends all of it as XALL players gain .
Exhaust.
Exhaust.

Supercritical
Skill
0
Gain 4.
Exhaust.
Exhaust.
SupercriticalSupercritical gives extra Energy, and Tempest spends all of it as XGain 4.
Exhaust.
Exhaust.

Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
SunderSunder gives extra Energy, and Tempest spends all of it as XDeal 24 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Relics that synergize with Tempest
Chemical XChemical XChemical X adds 2 to X for free.The effects of your cost X cards are increased by 2.
Emotion ChipEmotion ChipEmotion Chip works with the Orbs Tempest ChannelsIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome works with the Orbs Tempest ChannelsThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Runic CapacitorRunic CapacitorRunic Capacitor works with the Orbs Tempest ChannelsStart each combat with 3 additional Orb Slots.
Data DiskData DiskData Disk works with the Orbs Tempest ChannelsStart each combat with 1 Focus.
Infused CoreInfused CoreInfused Core works with the Orbs Tempest ChannelsAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
NunchakuNunchakuNunchaku gives extra Energy, and Tempest spends all of it as XEvery time you play 10 Attacks, gain .
BreadBreadBread gives extra Energy, and Tempest spends all of it as XAt the start of your first turn, lose . At the start of all other turns, gain .
Happy Flower???Happy Flower???Happy Flower??? gives extra Energy, and Tempest spends all of it as XEvery 5 turns, gain .
Seal of GoldSeal of GoldSeal of Gold gives extra Energy, and Tempest spends all of it as XAt the start of your turn, spend 5 Gold to gain .
ChandelierChandelierChandelier gives extra Energy, and Tempest spends all of it as XAt the start of your 3rd turn, gain .
Happy FlowerHappy FlowerHappy Flower gives extra Energy, and Tempest spends all of it as XEvery 3 turns, gain .
Booming ConchBooming ConchBooming Conch gives extra Energy, and Tempest spends all of it as XAt the start of Elite combats, draw 2 additional cards and gain .
CandelabraCandelabraCandelabra gives extra Energy, and Tempest spends all of it as XAt the start of your 2nd turn, gain .
Pael's TearsPael's TearsPael's Tears gives extra Energy, and Tempest spends all of it as XIf you end your turn with unspent , gain an additional next turn.
Venerable Tea SetVenerable Tea SetVenerable Tea Set gives extra Energy, and Tempest spends all of it as XWhenever you enter a Rest Site, start the next combat with an additional .
Art of WarArt of WarArt of War gives extra Energy, and Tempest spends all of it as XIf you do not play any Attacks during your turn, gain an additional next turn.
Blessed AntlerBlessed AntlerBlessed Antler gives extra Energy, and Tempest spends all of it as XGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked RoseBlood-Soaked RoseBlood-Soaked Rose gives extra Energy, and Tempest spends all of it as XUpon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.
EctoplasmEctoplasmEctoplasm gives extra Energy, and Tempest spends all of it as XYou can no longer gain Gold. Gain at the start of each turn.
Gremlin HornGremlin HornGremlin Horn gives extra Energy, and Tempest spends all of it as XWhenever an enemy dies, gain and draw 1 card.
Ice CreamIce CreamIce Cream gives extra Energy, and Tempest spends all of it as XEnergy is now conserved between turns.
Pael's FleshPael's FleshPael's Flesh gives extra Energy, and Tempest spends all of it as XGain an additional at the start of your 3rd turn, and every turn after that.
Philosopher's StonePhilosopher's StonePhilosopher's Stone gives extra Energy, and Tempest spends all of it as XGain at the start of each turn. ALL enemies start combat with 1 Strength.
Rules and timing
When upgraded the effect uses X + 1.
Changes by version
- Removed Exhaust
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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