
Sunder
Attack
3
Deal 24 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Sunder+
Attack
3
Deal 32 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Sunder
DefectAttackUncommon
Deal 24 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Deal 32 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
It hits one enemy for 24, 32 upgraded. If that hit kills the target, you gain 3 Energy, which refunds its full cost; the check looks at whether the target died, so minions count. Strength and Vulnerable apply. Enemy Block that absorbs the hit means no kill and no refund.
When to take Sunder
In Act 1 it is a finisher, since an upgraded hit one-shots most hallway enemies and a kill refunds the full cost so the turn continues. Upgrade it early for the reach.
Cards that synergize with Sunder

Beam Cell
Attack
0
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Beam CellBeam Cell adds Vulnerable for 0 Energy.Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Double Energy
Skill
1
Double your Energy.
Exhaust.
Exhaust.
Double EnergyDouble Energy after the refund is a big turn.Double your Energy.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Sunder gives goes into itEvoke your rightmost Orb X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Sunder gives goes into itChannel X Lightning.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Sunder gives goes into itDeal 10 damage to a random enemy X times.
Relics that synergize with Sunder
Bag of MarblesBag of MarblesBag of Marbles does it at the start of the fight.At the start of each combat, apply 1 Vulnerable to ALL enemies.
Gremlin HornGremlin HornGremlin Horn adds another Energy and a card on the kill.Whenever an enemy dies, gain and draw 1 card.
Pen NibPen NibPen Nib doubles it on the tenth Attack.Every 10th Attack you play deals double damage.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Sunder is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage increased from 24 to 26 (upgraded 32 to 34)

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