
Intimidating Helmet
Rare
Whenever you play a card that costs or more, gain 4 Block.
Before a card resolves, if the energy you actually paid for it is 2 or more, you gain 4 Block. Cost reductions matter: a 2-cost card made free pays nothing and gives nothing, while an X-cost card paid with 2 or more counts. The Block ignores Dexterity. Rare shared relic, 275 Gold, Scribbles epoch.
Rarity
Rare
Character
All characters
Shop price
275 gold
Unlock
ScribblesFill the score bar at the end of a run
When to take Intimidating Helmet
Take it in decks built on 2- and 3-cost cards, since two such cards a turn nets 8 free Block. Cheap-card decks should pass, because it never triggers there.
Cards that synergize with Intimidating Helmet

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre is the same trigger again.Whenever you play a card that costs or more, gain 4 Block.

Bludgeon
Attack
3
Deal 32 damage.
BludgeonBludgeon, Bury, Reap and Glacier all qualify.Deal 32 damage.

Bury
Attack
4
Deal 52 damage.
BuryBludgeon, Bury, Reap and Glacier all qualify.Deal 52 damage.

Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.
ReapBludgeon, Bury, Reap and Glacier all qualify.Retain.
Deal 27 damage.
Deal 27 damage.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierBludgeon, Bury, Reap and Glacier all qualify.Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Intimidating Helmet gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Intimidating Helmet gains itBlock is not removed at the start of your turn.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Intimidating Helmet gains itWhenever you gain Block on your turn, other players gain half that much Block.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Intimidating Helmet gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Intimidating Helmet gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Intimidating Helmet gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Intimidating Helmet gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Intimidating Helmet gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Intimidating Helmet gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Intimidating Helmet gains itThe first time you gain Block from a card each turn, double the amount gained.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.
Banshee's CryBanshee's Cry costs enough Energy to trigger Intimidating HelmetDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeMeteor Strike costs enough Energy to trigger Intimidating HelmetDeal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.
Kingly KickKingly Kick costs enough Energy to trigger Intimidating HelmetDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.

Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.
AbrasiveAbrasive costs enough Energy to trigger Intimidating HelmetSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 1 Dexterity.
Gain 4 Thorns.

Beat Down
Skill
3
Play 3 random Attacks from your Discard Pile.
Beat DownBeat Down costs enough Energy to trigger Intimidating HelmetPlay 3 random Attacks from your Discard Pile.

Bombardment
Attack
3
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
BombardmentBombardment costs enough Energy to trigger Intimidating HelmetDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time costs enough Energy to trigger Intimidating HelmetYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity costs enough Energy to trigger Intimidating HelmetWhenever you play an Attack, add a random Attack into your Hand.

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption costs enough Energy to trigger Intimidating HelmetSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
Relics that synergize with Intimidating Helmet
Ice CreamIce CreamIce Cream makes the expensive turns happen.Energy is now conserved between turns.
Ivory TileIvory TileIvory Tile refunds the 3-costs so you can play another.Whenever you play a card that costs or more, gain .
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Intimidating Helmet gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Intimidating Helmet gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Intimidating Helmet gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Intimidating Helmet gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Intimidating Helmet relic no longer triggers when playing normally-2+ Energy cost cards whose costs have been reduced to 1 or 0 by global effects like Pounce
- Rarity changed from Uncommon to Rare
- Relics are now locked until their respective Epochs have been revealed
All 8 patch notes5 older
- Fixed an interaction between Intimidating Helmet relic and cards with Replay that reduce their cost when played
- Block gain decreased from 5 to 4
- Block decreased from 7 to 5
- Changed Intimidating Helmet relic
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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