
Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.

Reap+
Attack
3
Retain.
Deal 33 damage.
Deal 33 damage.
Version

Reap
Attack
3
Retain.
Deal 26 damage.
Deal 26 damage.

Reap+
Attack
3
Retain.
Deal 33 damage.
Deal 33 damage.

Reap
Attack
3
Retain.
Deal 24 damage.
Deal 24 damage.

Reap+
Attack
3
Retain.
Deal 31 damage.
Deal 31 damage.
Reap
NecrobinderAttackCommon
You are viewing an old version of this card
A Retained attack that deals 27 (33 upgraded) to one enemy. Retain means it stays in your hand across turns until you choose to play it, so it never rots in a hand where you cannot afford it. It has no other effect; the entire card is the damage number. It counts as a card costing 3 for any effect that checks cost.
When to take Reap
The Necrobinder's plain big hit for elites, usable from Act 1 since Retain lets you hold it until you have 3 spare Energy and cover from Osty or Block.
Cards that synergize with Reap

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre and Intimidating Helmet add Block on the play.Whenever you play a card that costs or more, gain 4 Block.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand returns to hand every time you play it.Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
PutrefyPutrefy sets up the target for 50 percent more.Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
Relics that synergize with Reap
BookmarkBookmarkBookmark lowers a Retained card's cost by 1 each turn it sits in hand.At the end of each turn, lower the cost of a random Retained card by 1 until played.
Ivory TileIvory TileIvory Tile gives 1 Energy back whenever it is played.Whenever you play a card that costs or more, gain .
Intimidating HelmetIntimidating HelmetDanse Macabre and Intimidating Helmet add Block on the play.Whenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage increased from 26 to 27
- Damage increased from 24 to 26 (upgraded 31 to 33)
- Added portrait art
All 5 patch notes2 older
- Damage increased from 23 to 24 (upgraded 29 to 31)
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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