Retain
Card property
Retained cards are not discarded at the end of turn.
At the end of your turn your Hand flushes to the Discard Pile; a Retained card stays in Hand for the next turn instead.
Sources: Retain can be printed on the card, added for the rest of combat (Snap, Phantom Blades, Choices Paradox), or granted for one turn only (Well-Laid Plans, Salvo, Equilibrium, Convergence).
Does not stop: Ethereal still Exhausts the card before the flush, and end-of-turn effects like Burn still hurt you.
Cost reductions: ones that last until played survive on a Retained card, which is what Bookmark exploits.
Full stop: Runic Pyramid and Ringing Triangle switch the flush off entirely.
Named by
2 relics1 potion, 3 powers, 1 event
Cards with Retain

Anointed
Skill
1
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Dredge
Skill
1
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.

Fade
Skill
0
Retain.
Another player gains 6 Dexterity this turn.
Another player gains 6 Dexterity this turn.

Gold Axe
Attack
1
Deal damage equal to the number of cards played this combat.

Luminesce
Skill
0
Retain.
Gain .
Exhaust.
Gain .
Exhaust.

Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.

Phantom Blades
Power
1
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
The first Shiv you play each turn deals 9 additional damage.

Poor Sleep
Curse
Retain.
Unplayable.
Unplayable.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Reap
Attack
3
Retain.
Deal 27 damage.
Deal 27 damage.

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.

Sacrifice
Skill
1
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
If Osty is alive, he dies and you gain Block equal to double his Max HP.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.

Snakebite
Skill
2
Retain.
Apply 7 Poison.
Apply 7 Poison.

Snap
Attack
1
Osty deals 7 damage.
Add Retain to a card in your Hand.
Add Retain to a card in your Hand.

Sovereign Blade
Attack
2
Retain.
Deal 10 damage.
Deal 10 damage.

Sow
Attack
1
Retain.
Deal 8 damage to ALL enemies.
Deal 8 damage to ALL enemies.

Spur
Skill
1
Retain.
Summon 3.
Osty heals 5 HP.
Summon 3.
Osty heals 5 HP.

Time's Up
Attack
2
Deal damage equal to the enemy's Doom.
Exhaust.
Exhaust.

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.

Wish
Skill
0
Put a card from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Wisp
Skill
0
Gain .
Exhaust.
Exhaust.
Named by
Notes
The Necrobinder gets the most Retain: Reap, Sow, Spur, Eradicate, Sacrifice and the upgrades of Wisp, Dredge and Time's Up. The Silent gets Snakebite, Phantom Blades and Well-Laid Plans. Colorless Purity and Restlessness retain, as do upgraded Anointed, Scrawl and Gold Axe. Poor Sleep is a curse that never leaves your Hand. Relics: Runic Pyramid, Ringing Triangle, Bookmark, Choices Paradox.
Changes by version
- Uncommon 0 Power - Cost 1 - "At the end of your turn, Retain up to 1(2) card(s)." to Rare - Power - Cost 1(0) - "At the end of your turn, you no longer discard your Hand."
- Bookmark relic now applies its cost reduction to a card retained by a "Retain your Hand" effect like Equilibrium
All 34 patch notes31 older
- Bookmark relic is now able to properly apply its cost-reduction effect to a card that has been retained by a "Retain your Hand" effect like Equilibrium card
- Waterlogged Scriptorium event's Tentacle Quill and Prickly Sponge options now properly show a hovertip for Retain
- Changed Forbidden Grimoire card: upgrade changed from gain Retain to decrease Energy cost by 1
- When the Forge hovertip is shown, the Retain hovertip is now shown along with it
- Reworked Royal Stamp relic: now gives Innate and Retain instead of prior effect
- Changed Reaper Form card: upgrade changed from reducing Energy cost to gaining Retain
- Cards that Retain your hand this turn (Convergence, etc.) now work properly when auto-played by Mayhem card
- Stable Serum potion now shows a Retain hovertip
- Changed Arrhythmia (now Poor Sleep) card: now an Unplayable curse with Retain
- Changed Scrawl card: upgrade changed from -1 cost to gains Retain
- Buffed Eidolon card: no longer Exhausts, now has Retain
- Buffed Zlatir's Choice's Paradox relic: now also adds Retain to the chosen card
- Now has Retain
- Changed Darv's Forbidden Grimoire card: upgrade changed from Innate to Retain
- Changed upgrade from increasing Dredge amount to gains Retain
- Buffed Restlessness card: now has Retain
- Changed Calculated Gamble card: upgrade changed from losing Exhaust to gaining Retain
- Harvest card's random Retain power was incorrectly named "Blight Strike" and has now been corrected to "Harvest"
- No longer has Retain by defaultUpgradeInternal playtestUpgrade changed from additional cards to grants Retain
- Changed Constellation card: upgrade changed from Retain to cost 0
- Buffed Sacrifice card: now has Retain
- Buffed Eradicate card: now has Retain
- Changed Royal Gamble card: upgrade no longer lowers Star cost, now gives Retain instead
- UpgradeInternal playtestUpgrade gives it Retain
- "Retain. Osty deals 5 damage for each Skill already played this turn."
- Equilibrium no longer has RetainBug fixInternal playtestWell Laid Plans power now lets you select 0 cards to retain & no longer has Retain itself
- Upgrade: Adds Retain keyword
- Retain keyword NPE fix
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.
Other card properties

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