
Luminesce
Skill
0
Retain.
Gain .
Exhaust.
Gain .
Exhaust.

Luminesce+
Skill
0
Retain.
Gain .
Exhaust.
Gain .
Exhaust.
Cards that synergize with Luminesce

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Luminesce gives goes into itDeal 10 damage to a random enemy X times.

Cascade
Skill
X
Play the top X cards of your Draw Pile.
CascadeCascade costs X, so every Energy Luminesce gives goes into itPlay the top X cards of your Draw Pile.

Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.
DirgeDirge costs X, so every Energy Luminesce gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Add X Souls into your Draw Pile.
Exhaust.

Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Deal 11 damage X times.
EradicateEradicate costs X, so every Energy Luminesce gives goes into itRetain.
Deal 11 damage X times.
Deal 11 damage X times.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Luminesce gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaiseMalaise costs X, so every Energy Luminesce gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Luminesce gives goes into itEvoke your rightmost Orb X times.

Skewer
Attack
X
Deal 8 damage X times.
SkewerSkewer costs X, so every Energy Luminesce gives goes into itDeal 8 damage X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Luminesce gives goes into itChannel X Lightning.

Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
WhirlwindWhirlwind costs X, so every Energy Luminesce gives goes into itDeal 5 damage to ALL enemies X times.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Luminesce is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Luminesce is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Luminesce is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Luminesce is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Luminesce is a free oneDeal 4 damage for each Skill already played this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Luminesce is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Luminesce is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Luminesce Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Luminesce Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Luminesce is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Luminesce is freeWhenever you play a card, deal 4 damage to a random enemy.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Luminesce Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain triggers when cards are Exhausted, and Luminesce Exhausts itselfWhenever a card is Exhausted, gain 3 Block.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Luminesce Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Relics that synergize with Luminesce
Power CellPower CellPower Cell looks for 0 Energy cards, and Luminesce is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Luminesce is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Luminesce is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Luminesce is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Luminesce is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Luminesce Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Luminesce Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Luminesce Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Luminesce is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Luminesce Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Added portrait art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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