
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Pale Blue Dot+
Power
1
If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Pale Blue Dot
RegentPowerUncommon
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
A 1-Energy Power that counts the cards you played on your previous turn.
Threshold: if that count is 5 or more, you draw 1 extra card, 2 upgraded, on top of the normal hand.
Counts: every play counts, Shivs and created cards included, as does the Power itself on the turn you play it.
First check: there is no previous turn on turn one, so the first check is turn two.
Copies: two copies add two bonuses.
When to take Pale Blue Dot
For 0-cost Regent decks that already play five cards a turn, since then it pays a card every turn for 1 Energy. In a deck of 1 and 2-cost cards you will rarely hit five, so pass.
Cards that synergize with Pale Blue Dot

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize gives the cards to reach 5.Draw 6 cards.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust and Astral Pulse are free plays.Deal 5 damage to a random enemy X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseStardust and Astral Pulse are free plays.Deal 6 damage to ALL enemies twice.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So returns every three Skills.Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne and Lunar Blast reward the same card count.Whenever you play a card, gain .

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastThe Sealed Throne and Lunar Blast reward the same card count.Deal 4 damage for each Skill already played this turn.

Alignment
Skill
0
3
Gain .
AlignmentAlignment funds a long turn.Gain .

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Pale Blue Dot drawsEvery 10 cards you draw, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Pale Blue Dot drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Pale Blue Dot drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Pale Blue Dot drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Pale Blue Dot drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang costs 0 Energy, and Pale Blue Dot rewards playing many cardsDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars costs 0 Energy, and Pale Blue Dot rewards playing many cardsGain 7 Block.

Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.
Collision CourseCollision Course costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions costs 0 Energy, and Pale Blue Dot rewards playing many cardsDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling StarFalling Star costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma BlastGamma Blast costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

Know Thy Place
Skill
0
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Vulnerable.
Exhaust.
Know Thy PlaceKnow Thy Place costs 0 Energy, and Pale Blue Dot rewards playing many cardsApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Apply 1 Vulnerable.
Exhaust.

Largesse
Skill
0
Another player adds 1 random Colorless card to their Hand.
LargesseLargesse costs 0 Energy, and Pale Blue Dot rewards playing many cardsAnother player adds 1 random Colorless card to their Hand.

Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor ShowerMeteor Shower costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue costs 0 Energy, and Pale Blue Dot rewards playing many cardsWhenever you play a card this turn, gain 1 Strength this turn.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall costs 0 Energy, and Pale Blue Dot rewards playing many cardsGain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Relics that synergize with Pale Blue Dot
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Pale Blue Dot drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Pale Blue Dot drawsRetain your Hand on the first turn of combat.
PermafrostPermafrostPermafrost triggers on Powers played, and Pale Blue Dot is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Pale Blue Dot is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Pale Blue Dot is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Pale Blue Dot is oneWhenever you play a Power, draw 1 card.
Changes by version
- Trigger threshold increased from 4 to 5
- Card draw decreased from 2 to 1
- Reworked the card
All 6 patch notes3 older
- Pale Blue Dot card is no longer Innate
- Cost changed from 0 to 1 and removed Innate
- Cost changed from 2 to 0
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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