Pale Blue Dot

RegentPowerUncommon
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

A 1-Energy Power that counts the cards you played on your previous turn.

  • Threshold: if that count is 5 or more, you draw 1 extra card, 2 upgraded, on top of the normal hand.
  • Counts: every play counts, Shivs and created cards included, as does the Power itself on the turn you play it.
  • First check: there is no previous turn on turn one, so the first check is turn two.
  • Copies: two copies add two bonuses.
Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Pale Blue Dot

For 0-cost Regent decks that already play five cards a turn, since then it pays a card every turn for 1 Energy. In a deck of 1 and 2-cost cards you will rarely hit five, so pass.

Cards that synergize with Pale Blue Dot

Prophesize
Skill
2
Draw 6 cards.
Prophesize gives the cards to reach 5.Draw 6 cards.
Stardust
Attack
0
Deal 5 damage to a random enemy X times.
Stardust and Astral Pulse are free plays.Deal 5 damage to a random enemy X times.
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Stardust and Astral Pulse are free plays.Deal 6 damage to ALL enemies twice.
Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So returns every three Skills.Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne and Lunar Blast reward the same card count.Whenever you play a card, gain .
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
The Sealed Throne and Lunar Blast reward the same card count.Deal 4 damage for each Skill already played this turn.
Alignment
Skill
0
3
Gain .
Alignment funds a long turn.Gain .
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Pale Blue Dot drawsEvery 10 cards you draw, gain .
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Pale Blue Dot drawsNext turn,
gain and .
Retain your Hand this turn.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Pale Blue Dot drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Pale Blue Dot drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Pale Blue Dot drawsDeal 12 damage.
Retain your Hand this turn.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang costs 0 Energy, and Pale Blue Dot rewards playing many cardsDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of Stars costs 0 Energy, and Pale Blue Dot rewards playing many cardsGain 7 Block.
Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Collision Course costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 11 damage.
Add a Debris into your Hand.
Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Comet costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions costs 0 Energy, and Pale Blue Dot rewards playing many cardsDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling Star costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma Blast costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Know Thy Place
Skill
0
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Know Thy Place costs 0 Energy, and Pale Blue Dot rewards playing many cardsApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Largesse
Skill
0
Another player adds 1 random Colorless card to their Hand.
Largesse costs 0 Energy, and Pale Blue Dot rewards playing many cardsAnother player adds 1 random Colorless card to their Hand.
Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Shower costs 0 Energy, and Pale Blue Dot rewards playing many cardsDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue costs 0 Energy, and Pale Blue Dot rewards playing many cardsWhenever you play a card this turn, gain 1 Strength this turn.
Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Particle Wall costs 0 Energy, and Pale Blue Dot rewards playing many cardsGain 9 Block.
Return this card to your Hand.

Relics that synergize with Pale Blue Dot

Cloak Clasp
Cloak Clasp wants a full hand, which Pale Blue Dot drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Pale Blue Dot drawsRetain your Hand on the first turn of combat.
Permafrost
Permafrost triggers on Powers played, and Pale Blue Dot is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Pale Blue Dot is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Pale Blue Dot is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Pale Blue Dot is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 19 Feb 2026Trigger threshold45Internal playtest
    Trigger threshold increased from 4 to 5
  2. 30 Jan 2025Card draw2(2)1(2)Internal playtest
    Card draw decreased from 2 to 1
  3. 16 Jan 2025ReworkInternal playtest
    Reworked the card
All 6 patch notes3 older
  1. 17 Oct 2024Bug fixInnateInternal playtest
    Pale Blue Dot card is no longer Innate
  2. 26 Sep 2024Cost01InnateInnateno InnateInternal playtest
    Cost changed from 0 to 1 and removed Innate
  3. 4 May 2024Cost20Internal playtest
    Cost changed from 2 to 0

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam