
Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.

Guiding Star+
Attack
1
2
Deal 13 damage.
Draw 3 cards.
Draw 3 cards.
Version

Guiding Star
Attack
1
1
Deal 11 damage.
Draw 2 cards.
Draw 2 cards.

Guiding Star+
Attack
1
1
Deal 13 damage.
Draw 3 cards.
Draw 3 cards.
Deal 11 damage.
Draw 2 cards.
Draw 2 cards.
Deal 13 damage.
Draw 3 cards.
Draw 3 cards.

Guiding Star
Attack
1
1
Deal 11 damage.
Draw 2 cards.
Draw 2 cards.

Guiding Star+
Attack
1
1
Deal 14 damage.
Draw 3 cards.
Draw 3 cards.
Deal 11 damage.
Draw 2 cards.
Draw 2 cards.
Deal 14 damage.
Draw 3 cards.
Draw 3 cards.

Guiding Star
Attack
1
1
Deal 11 damage.
Draw 1 cards.
Draw 1 cards.

Guiding Star+
Attack
1
1
Deal 15 damage.
Draw 1 cards.
Draw 1 cards.
Deal 11 damage.
Draw 1 cards.
Draw 1 cards.
Deal 15 damage.
Draw 1 cards.
Draw 1 cards.
Guiding Star
RegentAttackCommon
You are viewing an old version of this card
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Deal 13 damage.
Draw 3 cards.
Draw 3 cards.
It costs 1 Energy and 2 Stars. Deal 12 damage, then draw 2 cards. Upgraded it deals 13 and draws 3. Paying the Stars triggers Star-spend effects.
When to take Guiding Star
Good early; Divine Right starts every fight with 3 Stars, so it is castable turn 1 even with a starter deck. Two copies are fine once you have a second Star source.
Cards that synergize with Guiding Star

Venerate
Skill
1
Gain .
VenerateVenerate and Gather Light restock the Stars.Gain .

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightVenerate and Gather Light restock the Stars.Gain 8 Block.
Gain .
Gain .

Genesis
Power
2
At the start of your turn, gain .
GenesisGenesis keeps them coming.At the start of your turn, gain .

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole hits ALL enemies when you pay.Whenever you spend or gain , deal 3 damage to ALL enemies.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear gains damage for each Star-cost card you own.Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble gains Stars, which pay for Guiding StarGain 9 .
Exhaust.
Exhaust.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for Guiding StarDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for Guiding StarDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for Guiding StarDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for Guiding StarGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for Guiding StarDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for Guiding StarWhenever you play a card, gain .

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars triggers when you spend Stars, and Guiding Star spends themWhenever you spend , gain 2 Block for each spent.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Guiding Star drawsEvery 10 cards you draw, gain .

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Guiding Star drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Guiding Star drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Guiding Star drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Guiding Star drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Guiding Star
Mini RegentMini RegentMini Regent gives Strength on the spend.The first time you spend each turn, gain 1 Strength.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for Guiding StarAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for Guiding StarAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for Guiding StarAt the end of your turn, gain .
Galactic DustGalactic DustGalactic Dust triggers when you spend Stars, and Guiding Star spends themFor every 10 spent, gain 10 Block.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Guiding Star drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Guiding Star drawsRetain your Hand on the first turn of combat.
Changes by version
- Now draws cards immediately instead of next turn
- Added to the game
- Star cost increased from 1 to 2 and Damage increased from 11 to 12
All 10 patch notes7 older
- Upgraded damage decreased from 14 to 13
- Draw next turn increased from 1 to 2 (upgraded 1 to 3) and upgraded damage decreased from 15 to 14
- Added portrait art
- Reworked Guiding Star card
- Guiding Star card no longer shows your draw pile in order
- Reworked the card
- Added Guiding Star card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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