Divine Destiny

Divine Destiny

StarterRegent
At the start of each combat, gain .

Divine Destiny is the ancient version of the Regent's Divine Right, obtained by picking Touch of Orobas. At the start of your first turn it gives 6 Stars instead of 3. It reads the turn number and fires only on turn 1, so a long fight gets no more from it.

Rarity
StarterThe Ancient version of Divine Right, from the Touch of Orobas event
Character

When to take Divine Destiny

Take Touch of Orobas as the Regent with 4- or 5-Star cards you cannot afford on turn 1 with only 3. A different relic may be worth more if your Star engine already runs cheap.

Cards that synergize with Divine Destiny

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Comet costs 5 Stars and now fires on turn 1 for 33 damage plus 3 Weak and 3 Vulnerable.Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Devastate
Attack
1
4
Deal 30 damage.
Devastate and The Smith both cost 4.Deal 30 damage.
The Smith
Skill
1
4
Forge 30.
Devastate and The Smith both cost 4.Forge 30.
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole deals 3 damage to all for every Star gained or spent.Whenever you spend or gain , deal 3 damage to ALL enemies.
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars pays 2 Block per Star spent.Whenever you spend , gain 2 Block for each spent.
Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven Stars costs Stars, and Divine Destiny gains themDeal 7 damage to ALL enemies 7 times.
Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, Decisions costs Stars, and Divine Destiny gains themDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron Aegis costs Stars, and Divine Destiny gains themGain 8 Plating.
Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
Radiate triggers on Stars gained, and Divine Destiny gains themDeal 3 damage to ALL enemies for each gained this turn.
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble costs Stars, and Divine Destiny gains themGain 9 .
Exhaust.
Alignment
Skill
0
3
Gain .
Alignment costs Stars, and Divine Destiny gains themGain .
Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral Pulse costs Stars, and Divine Destiny gains themDeal 6 damage to ALL enemies twice.
Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying Star costs Stars, and Divine Destiny gains themEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma Blast costs Stars, and Divine Destiny gains themDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflect costs Stars, and Divine Destiny gains themGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
Resonance costs Stars, and Divine Destiny gains themGain 1 Strength. ALL enemies lose 1 Strength.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne costs Stars, and Divine Destiny gains themWhenever you play a card, gain .
Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling Star costs Stars, and Divine Destiny gains themDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Guiding Star costs Stars, and Divine Destiny gains themDeal 12 damage.
Draw 2 cards.
Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Shower costs Stars, and Divine Destiny gains themDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Particle Wall costs Stars, and Divine Destiny gains themGain 9 Block.
Return this card to your Hand.
Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
Quasar costs Stars, and Divine Destiny gains themChoose 1 of 3 random Colorless cards to add into your Hand.
Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of Stars costs Stars, and Divine Destiny gains themGain 7 Block.
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear costs Stars, and Divine Destiny gains themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.

Relics that synergize with Divine Destiny

Mini Regent
Mini Regent gives Strength on the first Star spent each turn.The first time you spend each turn, gain 1 Strength.

Changes by version

  1. 2 Jul 2026Star67Playtest
    Star gain increased from 6 to 7
  2. 19 Feb 2026ArtInternal playtest
    Added assets
    TextGalactic DustInternal playtest
    Galactic Dust to Divine Destiny

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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