
Fencing Manual
CommonRegent
At the start of each combat, Forge 10.
On turn 1 you Forge 10. The first Forge of any combat drops Sovereign Blade into your hand and the Forge amount is added to its damage, so every fight starts with a Retained 2-cost blade that hits for 20. Later Forges stack more damage on it. Common Regent relic, 175 Gold, unlocked by the We Need a Hero! epoch.
When to take Fencing Manual
Take it early on any Regent: 20 damage on demand from turn 1 fixes weak Act 1 openings. Its value shrinks once the deck has its own Forge engine.
Cards that synergize with Fencing Manual

Conqueror
Skill
1
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Sovereign Blade deals double damage to the enemy this turn.
ConquerorConqueror doubles the blade's damage for a turn.Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Sovereign Blade deals double damage to the enemy this turn.

Sword Sage
Power
2
Sovereign Blade gains Replay 1.
Sword SageSword Sage gives it Replay, Seeking Edge makes it hit all enemies, Parry adds 10 Block to each swing.Sovereign Blade gains Replay 1.

Seeking Edge
Power
1
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Sovereign Blade now deals damage to ALL enemies.
Seeking EdgeSword Sage gives it Replay, Seeking Edge makes it hit all enemies, Parry adds 10 Block to each swing.Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Sovereign Blade now deals damage to ALL enemies.

Parry
Power
1
Sovereign Blade now gains 10 Block.
ParrySword Sage gives it Replay, Seeking Edge makes it hit all enemies, Parry adds 10 Block to each swing.Sovereign Blade now gains 10 Block.

Furnace
Power
1
At the start of your turn, Forge 5.
FurnaceFurnace and Wrought in War keep raising the damage.At the start of your turn, Forge 5.

Wrought in War
Attack
1
Deal 7 damage.
Forge 7.
Forge 7.
Wrought in WarFurnace and Wrought in War keep raising the damage.Deal 7 damage.
Forge 7.
Forge 7.

Hammer Time
Power
2
Whenever you Forge, all allies Forge as well.
Hammer TimeHammer Time builds on the Sovereign Blade, and Fencing Manual Forges it strongerWhenever you Forge, all allies Forge as well.

Summon Forth
Skill
1
Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Forge 8.
Summon ForthSummon Forth builds on the Sovereign Blade, and Fencing Manual Forges it strongerPut Sovereign Blade into your Hand from anywhere.
Forge 8.
Forge 8.
Changes by version
- Reworked Fencing Manual relic
- Sword Sage card no longer causes an infinite damage loop when it's triggered while you have Fencing Manual relic
- Changed Fencing Manual and Royal Perfume relics: swapped rarities
All 4 patch notes1 older
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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