Hammer Time

RegentPowerRare
Whenever you Forge, all allies Forge as well.

Multiplayer only. Whenever you Forge any amount, every other living player Forges the same amount: a Sovereign Blade appears in their hand if they lack one, and their Blades gain that much damage. Their Forges do not bounce back to you, so it cannot loop. Upgraded it costs 1 instead of 2.

Character
Type
Power
Rarity
Rare
Cost
21 Energy
Target
Yourself

When to take Hammer Time

Best for a Regent whose Forge engine is already strong, turning Furnace and Bulwark into party-wide damage. Play it early so every later Forge is shared.

Cards that synergize with Hammer Time

Furnace
Power
1
At the start of your turn, Forge 5.
Furnace shares 5 with everyone each turn.At the start of your turn, Forge 5.
The Smith
Skill
1
4
Forge 30.
The Smith hands the whole table 30.Forge 30.
Bulwark
Skill
2
Gain 12 Block.
Forge 10.
Bulwark and Refine Blade add Forge on cards you play anyway.Gain 12 Block.
Forge 10.
Refine Blade
Skill
1
Forge 9.
Next turn, gain .
Bulwark and Refine Blade add Forge on cards you play anyway.Forge 9.
Next turn, gain .
Summon Forth
Skill
1
Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Summon Forth Forges 8.Put Sovereign Blade into your Hand from anywhere.
Forge 8.
Seeking Edge
Power
1
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Seeking Edge Forges, which powers the Sovereign Blade Hammer Time builds onForge 7.
Sovereign Blade now deals damage to ALL enemies.
Wrought in War
Attack
1
Deal 7 damage.
Forge 7.
Wrought in War Forges, which powers the Sovereign Blade Hammer Time builds onDeal 7 damage.
Forge 7.
Beat into Shape
Attack
1
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Beat into Shape Forges, which powers the Sovereign Blade Hammer Time builds onDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang Forges, which powers the Sovereign Blade Hammer Time builds onDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Spoils of Battle
Skill
1
Forge 5.
Draw 2 cards.
Spoils of Battle Forges, which powers the Sovereign Blade Hammer Time builds onForge 5.
Draw 2 cards.
Conqueror
Skill
1
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Conqueror Forges, which powers the Sovereign Blade Hammer Time builds onForge 3.
Sovereign Blade deals double damage to the enemy this turn.

Relics that synergize with Hammer Time

Fencing Manual
Fencing Manual fires it at the start of combat.At the start of each combat, Forge 10.
Permafrost
Permafrost triggers on Powers played, and Hammer Time is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Hammer Time is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Hammer Time is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Hammer Time is oneWhenever you play a Power, draw 1 card.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Hammer Time is oneWhenever you play a card that costs or more, gain 4 Block.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 15 Jan 2026ArtInternal playtest
    Added portrait art
  2. 18 Dec 2025ArtInternal playtest
    Added beta card art
    TextLargesseInternal playtest
    Largesse to Hammer Time

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam