Happy Flower

Happy Flower

Common
Every 3 turns, gain .

A counter ticks up at the start of each of your turns; on every third tick you gain 1 energy. The count is saved between fights and never resets, so a combat that ends on tick 2 hands the energy to the first turn of the next one. Common shared relic, 175 Gold.

Rarity
Common
Character
All characters
Shop price
175 gold

When to take Happy Flower

Reliable, unexciting value: one energy every three turns across the run. Take it in Act 1 if nothing else shapes your deck better, since short fights never waste the counter.

Cards that synergize with Happy Flower

Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Happy Flower gives goes into itPlay the top X cards of your Draw Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Happy Flower gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate costs X, so every Energy Happy Flower gives goes into itRetain.
Deal 11 damage X times.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill costs X, so every Energy Happy Flower gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise costs X, so every Energy Happy Flower gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast costs X, so every Energy Happy Flower gives goes into itEvoke your rightmost Orb X times.
Skewer
Attack
X
Deal 8 damage X times.
Skewer costs X, so every Energy Happy Flower gives goes into itDeal 8 damage X times.
Tempest
Skill
X
Channel X Lightning.
Tempest costs X, so every Energy Happy Flower gives goes into itChannel X Lightning.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Happy Flower gives goes into itDeal 10 damage to a random enemy X times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Happy Flower gives goes into itDeal 5 damage to ALL enemies X times.

Relics that synergize with Happy Flower

Ice Cream
Ice Cream banks the extra energy for a big turn.Energy is now conserved between turns.
Ivory Tile
Ivory Tile and Intimidating Helmet want the odd extra point to reach a 3-cost.Whenever you play a card that costs or more, gain .
Intimidating Helmet
Ivory Tile and Intimidating Helmet want the odd extra point to reach a 3-cost.Whenever you play a card that costs or more, gain 4 Block.
Lantern
Lantern and Candelabra stack toward stronger openings.Start each combat with an additional .
Candelabra
Lantern and Candelabra stack toward stronger openings.At the start of your 2nd turn, gain .

Changes by version

  1. 14 Jun 2024InterfaceInternal playtest
    Happy Flower relic no longer flashes outside of combat

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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