Version

Falling Star

RegentAttackBasic
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.

It costs no Energy but 2 Stars, the Regent's second resource, which Divine Right supplies 3 of at the start of every combat. It deals 8 damage, then applies 1 Weak and 1 Vulnerable to the target in that order. Upgraded, 12 damage.

Character
Type
Attack
Rarity
Basic
Cost
0 Energy
Star cost
2 Stars
Target
One enemy
Starting deck
1 copy

When to take Falling Star

Keep this starter; 8 damage plus both debuffs for zero Energy is real turn 1 tempo. Upgrade it early if nothing better is at the rest site, since 12 for free stays useful through Act 2.

Cards that synergize with Falling Star

Venerate
Skill
1
Gain .
Venerate and Solar Strike refill the Stars.Gain .
Solar Strike
Attack
1
Deal 9 damage.
Gain .
Venerate and Solar Strike refill the Stars.Deal 9 damage.
Gain .
Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black Hole hits every enemy whenever Stars are spent.Whenever you spend or gain , deal 3 damage to ALL enemies.
Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent Spear counts it as a Star-cost card.Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Royal Gamble gains Stars, which pay for Falling StarGain 9 .
Exhaust.
Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
Knockout Blow gains Stars, which pay for Falling StarDeal 30 damage.
If this kills an enemy, gain .
Genesis
Power
2
At the start of your turn, gain .
Genesis gains Stars, which pay for Falling StarAt the start of your turn, gain .
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Shining Strike gains Stars, which pay for Falling StarDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Big Bang gains Stars, which pay for Falling StarDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gather Light
Skill
1
Gain 8 Block.
Gain .
Gather Light gains Stars, which pay for Falling StarGain 8 Block.
Gain .
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow gains Stars, which pay for Falling StarGain .
Draw 1 card.
Next turn, draw 1 card.
Hidden Cache
Skill
1
Gain .
Next turn, gain .
Hidden Cache gains Stars, which pay for Falling StarGain .
Next turn, gain .
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne gains Stars, which pay for Falling StarWhenever you play a card, gain .
Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the Stars triggers when you spend Stars, and Falling Star spends themWhenever you spend , gain 2 Block for each spent.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Falling Star is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Falling Star is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue rewards playing many cards, and Falling Star is freeWhenever you play a card this turn, gain 1 Strength this turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Falling Star is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Falling Star

Mini Regent
Mini Regent gives 1 Strength the first time you spend Stars each turn, so lead with it.The first time you spend each turn, gain 1 Strength.
Galactic Dust
Galactic Dust turns spent Stars into Block.For every 10 spent, gain 10 Block.
Divine Destiny
Divine Destiny gains Stars, which pay for Falling StarAt the start of each combat, gain .
Divine Right
Divine Right gains Stars, which pay for Falling StarAt the start of each combat, gain .
Lunar Pastry
Lunar Pastry gains Stars, which pay for Falling StarAt the end of your turn, gain .
Nunchaku
Nunchaku counts the Attacks you play, and Falling Star is a free oneEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Falling Star is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Falling Star is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Falling Star is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Shuriken
Shuriken counts the Attacks you play, and Falling Star is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Falling Star is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Falling Star is a free oneEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Falling Star is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Falling Star is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Falling Star is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 26 Mar 2026Damage7(11)8(12)Beta branch
    Damage increased from 7 to 8 (upgraded 11 to 12)
  2. 26 Jun 2025Bug fixVulnerableWeakInternal playtest
    Fixed ordering on regents Vulnerable and Weak applying cards like Falling Star to match the rest of the game
  3. 30 Jan 2025ChangeThe RegentMeteor ShowerInternal playtest
    Regent: Falling Star to Meteor Shower
All 5 patch notes2 older
  1. 9 Jan 2025ReworkInternal playtest
    Reworked the card
  2. 14 Jun 2024Cost32Damage15(20)14(19)Internal playtest
    Cost changed from 3 to 2 and Damage decreased from 15 to 14 (upgraded 20 to 19)

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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