
Mini Regent
RareRegent
The first time you spend each turn, gain 1 Strength.
The first time each turn you spend Stars (playing a card with a Star cost above 0), you gain 1 Strength. The Strength is permanent for the combat. The flag resets at the start of each of your turns and at combat end. Regent only, unlocked by the Discontent epoch.
When to take Mini Regent
Take it in Regent decks that can pay a Star cost every turn, since it is 1 Strength per turn, better than most Strength cards, and it rewards cheap Star cards you would play anyway.
Cards that synergize with Mini Regent

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars and Crescent Spear cost 1 Star and trigger it cheaply.Gain 7 Block.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCloak of Stars and Crescent Spear cost 1 Star and trigger it cheaply.Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Genesis
Power
2
At the start of your turn, gain .
GenesisDivine Right, Lunar Pastry and Genesis keep the Stars coming.At the start of your turn, gain .

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill and Seven Stars multiply the Strength.Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsHeavenly Drill and Seven Stars multiply the Strength.Deal 7 damage to ALL enemies 7 times.

Celestial Might
Attack
2
Deal 6 damage 3 times.
Celestial MightCelestial Might hits several times, so the Strength from Mini Regent counts on each hitDeal 6 damage 3 times.

Stardust
Attack
0
Deal 5 damage to a random enemy X times.
StardustStardust hits several times, so the Strength from Mini Regent counts on each hitDeal 5 damage to a random enemy X times.

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse hits several times, so the Strength from Mini Regent counts on each hitDeal 6 damage to ALL enemies twice.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast hits several times, so the Strength from Mini Regent counts on each hitDeal 4 damage for each Skill already played this turn.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate hits several times, so the Strength from Mini Regent counts on each hitDeal 3 damage to ALL enemies for each gained this turn.

Exterminate
Attack
1
Deal 3 damage to ALL enemies 4 times.
ExterminateExterminate hits several times, so the Strength from Mini Regent counts on each hitDeal 3 damage to ALL enemies 4 times.

Peck
Attack
1
Deal 2 damage 3 times.
PeckPeck hits several times, so the Strength from Mini Regent counts on each hitDeal 2 damage 3 times.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley hits several times, so the Strength from Mini Regent counts on each hitDeal 10 damage to a random enemy X times.

Mad Science
Attack
1
??????
Mad ScienceMad Science hits several times, so the Strength from Mini Regent counts on each hit??????

Maul
Attack
1
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.
MaulMaul hits several times, so the Strength from Mini Regent counts on each hitDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

Rip and Tear
Attack
1
Deal 7 damage to a random enemy twice.
Rip and TearRip and Tear hits several times, so the Strength from Mini Regent counts on each hitDeal 7 damage to a random enemy twice.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions spends Stars, which triggers Mini RegentDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet spends Stars, which triggers Mini RegentDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis spends Stars, which triggers Mini RegentGain 8 Plating.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble spends Stars, which triggers Mini RegentGain 9 .
Exhaust.
Exhaust.

Devastate
Attack
1
4
Deal 30 damage.
DevastateDevastate spends Stars, which triggers Mini RegentDeal 30 damage.

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith spends Stars, which triggers Mini RegentForge 30.

Alignment
Skill
0
3
Gain .
AlignmentAlignment spends Stars, which triggers Mini RegentGain .

Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying StarDying Star spends Stars, which triggers Mini RegentEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Relics that synergize with Mini Regent
Divine RightDivine RightDivine Right, Lunar Pastry and Genesis keep the Stars coming.At the start of each combat, gain .
Lunar PastryLunar PastryDivine Right, Lunar Pastry and Genesis keep the Stars coming.At the end of your turn, gain .
Changes by version
- Energy on trigger Strength changed from 1 to 1
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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