Playtest notes 31 Jul 2025

Internal playtest101 entries37 content additions22 balance changes20 bug fixes10 interface changes9 art updates2 wording fixes1 performance fix

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

All of this unlocking business revealed we needed some more content and so we're bringing in 17 relics and 4 potions. We're also adding some logic that makes it so you encounter each boss until you've seen them all.

There's also first time user experience stuff going in. Players will encounter a different boss each Act until you've fought them all. Afterwards, they will be randomized as usual. This feature exists in the first game as well, don't tell anyone. Similar logic exists for the very first run that you do, you'll always fight our simplest enemy on that run.

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Necrobinder and Defect continue to get content and balance passes as we clean up some bugs from a lot of the combat logic cleanups which we're still bringing in.

Finally, there's a big speed up for card play as cards now kick off their effects while the card is flying towards the center upon playing (rather than after the card finishes flying to the center). Thanks to ocean for pointing it out :). Okay, have a nice week.

Items in this note

22 cards

Relics, potions and powers

Enemies and events

Content

General

  • All monsters in The Bestiary now start out as locked and unlock the first time you kill them

Ironclad

  • Added new relic, Seethe

Silent

Defect

  • Added new relics:
  • Lidar
  • Metronome
  • Reworked the following cards:
  • Darkness
  • Doom and Gloom (now Black Beam)
  • Triplecast (now Quadcast)
  • Deprecated the following cards:
  • Auto Shields
  • Flow
  • Off By One
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Necrobinder

Regent

Potions & Relics

Balance

Ironclad

  • Buffed Break card:
  • Damage increased from 18(22) -> 20(25)
  • Vulnerable increased from 4(6) -> 5(7)

Silent

  • Buffed Suppress card: Weak increased from 2(4) -> 3(5)
  • Buffed Execution card: no longer Exhausts
  • Buffed Strangling Strike card: no longer requires Attacks, but applies for any card played

Necrobinder

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Regent

Ancients

  • Nerfed Zlatir's Choice's Paradox relic: no longer reduces the cost of generated cards to 0
  • Nerfed Neow's Mystery Machine relic: ? rooms decreased from 12 -> 10
  • Changed Orobas' Conformity blessing: moved from Pool 2 -> Pool 1

Potions & Relics

  • Buffed Snecko Oil potion: card draw increased from 5 -> 7

Events

  • Nerfed Endless Conveyor event: eating cost increased from 25 gold -> 35 gold
  • Nerfed Punch Off event: Nab option HP cost increased from 12 -> 18

Art

  • Added card portraits for the following cards:
  • Defile
  • Ghostly Armor
  • Haunt
  • Veilstrike
  • Polish
  • Wrought in War
  • Grab
  • Updated Act banner VFX

User interface & experience

  • Added specific order for boss discovery
  • Made some parts of players' first run always the same
  • Cards now play their effects immediately, without waiting for the cards to fly the center of the screen
  • Changed start of Act map animation, speed, cancellability, and the select room prompt
  • New look for Achievements screen displaying unlock date and different visuals based on unlock state
  • Shrunk potion slots in shop screen slightly so they're visually differentiated from relics more
  • Achievements are now sorted to show completed Achievements at the top
  • Started updating achievement holder
  • When Kin Priest tries to buff its allies, but they are dead, he has new dialogue to explain why he doesn't do anything
  • Players can now delete profiles

Wording

Bug fixes

General

  • Climb history file no longer breaks if you abandon your first climb in the Act 1 map room
  • Compendium is now hidden in pause menu until the Epoch is unlocked
  • Timeline is no longer available in main menu even if you Abandon Climb your first run in the main menu
  • Fixed an issue where, if an Attack was duplicated while being played (like Anger) on a Vulnerable enemy, the duplicate would display buffed damage values as if it were also targeting a Vulnerable creature
  • Fixed off by 1 error for character max Ascension in Statistics screen
  • Fixed screen being dark if you open/close the map during a combat victory
  • Replaying a power no longer displays buggy text
  • The FTUE flow is better after resetting them and continuing a game
  • Vigor power no longer applies to non-attack damage

Ironclad

  • Conflagration card no longer plays the attack animation twice
  • Rampage card no longer resets its damage value when it gets downgraded

Silent

  • Scrape card now properly discards cards whose energy costs have been reduced to 0 via global effects like Feral power
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Defect

  • Removed "Power" from the Refactor power icon

Necrobinder

Colorless Cards

  • Eternal Armor card can now properly be enchanted by Nimble enchantment

Potions & Relics

  • Fixed an interaction between Intimidating Helmet relic and cards with Replay that reduce their cost when played

Enemies

  • Can no longer get duplicate Slimes in Slimes' weak fight
  • Seven Stars card will now hit new Axebots if the old Axebots have were killed mid multi-attack
  • Wriggler enemies no longer overlap in the Dense Vegetation event encounter

Events

  • Barnacled Pipe relic no longer flashes every time Block is applied

Performance

  • Compressed various assets
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