
Pillar of Creation
Power
1
Whenever you create a card, gain 3 Block.

Pillar of Creation+
Power
1
Whenever you create a card, gain 4 Block.
Version
Pillar of Creation
RegentPowerUncommon
You are viewing an old version of this card
Whenever you create a card, gain 3 Block.
Whenever you create a card, gain 4 Block.
A 1-Energy Power. Each time a card is generated into the fight by you, you gain 3 Block (4 upgraded). The code fires once per card, and the Block is unpowered, so Dexterity, Frail and even the No Block penalty leave it alone. Random Colorless cards, Debris, copies and Shivs all count as long as you created them.
When to take Pillar of Creation
Take it in a Regent deck running two or three card generators, where it gives steady Block for 1 Energy. One generator alone is not enough, so play it turn one.
Cards that synergize with Pillar of Creation

Crash Landing
Attack
1
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.
Crash LandingCrash Landing fills your hand with Debris, up to 30 Block in one play.Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.

Bundle of Joy
Skill
1
Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.
Bundle of JoyBundle of Joy is 9 Block plus three cards.Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust.

Spectrum Shift
Power
2
At the start of your turn, add 1 random Colorless card into your Hand.
Spectrum ShiftSpectrum Shift and Quasar trigger it every turn.At the start of your turn, add 1 random Colorless card into your Hand.

Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
QuasarSpectrum Shift and Quasar trigger it every turn.Choose 1 of 3 random Colorless cards to add into your Hand.

Arsenal
Power
1
Whenever you create a card, gain 1 Strength.
ArsenalArsenal and Regalite pay for the same trigger.Whenever you create a card, gain 1 Strength.

Supermassive
Attack
1
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.
SupermassiveSupermassive grows with the count.Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.
Relics that synergize with Pillar of Creation
RegaliteRegaliteArsenal and Regalite pay for the same trigger.Whenever you create a card, gain 2 Block.
PermafrostPermafrostPermafrost triggers on Powers played, and Pillar of Creation is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Pillar of Creation is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Pillar of Creation is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Pillar of Creation is oneWhenever you play a Power, draw 1 card.
Changes by version
- Reverted back to its previous version (i.e. effect is no longer triggered just once per turn) and Block decreased from 3 to 2 (upgraded 4 to 3)
- "Whenever you create a card, gain 3 Block." to "The first time you create a card each turn, gain 5(7) Block."
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player who played Largesse rather than the recipient
All 14 patch notes11 older
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
- Pillar of Creation card is now properly triggered by Severance card
- Added portrait art
- Block decreased from 5 to 3 (upgraded 7 to 4)
- Pillar of Creation card now properly triggers when a card is transformed
- Reworked the card
- Status cards are no longer counted towards Pillar of Creation's block gain
- Cost changed from 2 to 1
- Pillar of Creation card now counts Sovereign Blade as colorless
- Block gain increased from 2 to 3 (upgraded 3 to 4)
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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