
Vigor
Buff
Your next Attack deals additional damage.
Vigor is a stored damage bonus.
When an Attack from a card or a monster move begins, the power locks onto it and notes the current stack count; every hit deals that much extra damage, and when the attack finishes the noted amount is removed.
A 3-hit attack gets the bonus three times; stacks gained mid-attack survive.
Sources: Patter (8 Block and 2 Vigor, 10 and 3 upgraded), Terraforming (6, or 8 upgraded).
Also: Prep Time (4 each turn, 6 upgraded) through Prep Time, and Akabeko (8 on the first turn of every fight).
Kind
Buff
BuffStacks
Yes
Applied by
2 cards, 1 relic, 1 enemy2 cards, 1 relic, 1 enemy, 1 power
Where it comes from
Cards that apply Vigor

Patter
Skill
1
Gain 8 Block.
Gain 2 Vigor.
Gain 2 Vigor.
PatterGain 8 Block.
Gain 2 Vigor.
Gain 2 Vigor.

Terraforming
Skill
1
Gain 6 Vigor.
TerraformingGain 6 Vigor.
Relics that apply Vigor
Notes
Vigor joins Strength before multipliers, so Weak on you cuts it and Vulnerable on the target scales it. Damage that ignores powers gets nothing, and pet attacks never use or spend it. Terror Eel gives itself 6 Vigor after Thrash, which lands on its next Crash.
Rules and timing
It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.
Changes by version
- Buffed Terraforming card: Vigor increased from 6(8) to 7(10)
- Fixed an issue where Vigor was only applying to the first of Mad Science card's 3 hits when it was created with the Violence option
- Thrash Vigor now scales from 7 to 6
All 19 patch notes16 older
- Vigor power is now properly previewed in Attack card descriptions and monster intents
- Vigor power no longer applies to non-attack damage
- All hits from Echoing Slash card now count as a single attack for effects like Vigor powerBug fixKnowledge DemonInternal playtestFixed an issue where Vigor power only applied to the first hit of Knowledge Demon's multi-hit attack move
- Mind Rot affliction Vigor gain increased from 3 to 4
- Mind Rot affliction now includes Vigor hover tip
- Changed Knowledge Demon's Mind Rot affliction: now gives Knowledge Demon Vigor
- Changed Sentry Mode card: the damage that Osty deals via this card now counts as attack damage, meaning effects like Strength and Vigor now apply to it
- Buffed Tag Team card: Vigor increased from 3(5) to 5(7)
- Changed Sentry Mode card: Osty's attacks no longer benefit from Strength or Vigor
- Osty's Strength/Vigor now applies to his Sentry Mode attacks
- Instead of dealing 8 additional damage once, it deals 8 additional damage on first play (for UX reasons rather than balance)
- "Gain 12(16) Block. Osty gains 4(6) Vigor."Bug fixInternal playtestDrain Life card now has Vigor tooltip
- Better Than Ever no longer softlocks if you have no Vigor/Shield
- Many Necrobinder card changes, adding more Vigor and ShieldCostInternal playtestLoyalty cost increased from 0 to 1, Vigor gain increased from 3 to 4ChangeInternal playtestEmpower is now a Skill that provides VigorBug fixInternal playtestFixed an issue where playing 2 Drain Life in a row would leave you with 0 Vigor instead of 14
- Added Vigor power; "Your next Attack deals X additional damage."MentionInternal playtest"Deal 7(9) damage. Gain Vigor equal to unblocked damage dealt."
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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Terror Eel
Prep Time

