Playtest notes 15 Sep 2023
Internal playtest66 entries22 bug fixes19 content additions11 balance changes5 interface changes5 wording fixes4 art updates
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
What a week, huh? At least we've got a shiny new build to end it with ^-^
Due to Unity's recent ~shenanigans~ the next build will be a while out as we explore our migration plan. In the meantime, we've done a big Act 1 balance pass and made lots of changes to Necrobinder's cards, so let us know what you think! ✨
Items in this note
18 cards
Relics, potions and powers
Enemies and events
Content
- Temporarily deprecated the Turret Operator fight
- Reworked Nibbit move rates
- New Act 1 enemies: Vine Shambler, Flying Mushroom, Furry Worm Crawler
- Many Necrobinder card changes, adding more Vigor and Shield:
- Better Than Ever no longer draws a card, now also transfers shield
- Camaraderie rarity changed from Uncommon -> Common, now gives Vigor instead of Temporary Strength
- Twist Soul is now Ethereal
- Scourge Doom lowered from 14(19) -> 13(17)
- Negative Pulse block lowered from 7(8)->6(7)
- Heel cost lowered from 1 -> 0, Shield gain lowered from 8(11)->5(8).
- Carve Soul Doom lowered from 10 -> 9
- Loyalty cost increased from 0 -> 1, Vigor gain increased from 3 -> 4
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- Reanimate now costs 3 and no longer heals Osty to full on upgrade
- Big Hand now uses Vigor instead of Temporary Strength, Vigor gain lowered to 5
- Empower is now a Skill that provides Vigor
- Shared Fate now exhausts
- Encase rarity changed from Common -> Uncommon, now exhausts and gives 15 Shield instead of 20 Encase
- Camaraderie now gives Vigor instead of Temporary Strength
- Caged Rage now gives 3 Vigor instead of 2 Strength
Balance
- Exoskeleton power is affected by non-card damage
- Reworked Act 1 strong and weak encounters
- Nibbit now gains Strength
- Mawler HP increased from 50 -> 70, new move patterns
- Orb Plant now has Disperse power
- Cubex Construct no longer applies Unflinching
- Fogmog is now a strong enemy, HP increased from 58 -> 66, and its illusion no longer applies Weak
- Shrinker Beetle HP increased from 33 -> 40, chomp damage 5 -> 7
- Twig Slime no longer applies Slimed
- Major Byrdonis rework: no longer has Byrdonis nest
- Inklet HP decreased from 6 -> 5, no longer applies Vulnerable
Bug fixes
- Enemy intent damage now reflects Vulnerable on Osty if he is in front
- Made Mad Science non-upgradeable instead of being upgraded when gained
- Aggregate card upgrade preview now displays correctly
- Primal Force now shows a hovertip for Giant Rock+ when previewing its upgrade in the deck screen, as does Storm of Steel with Shiv+
- The text "Select cards to remove" no longer appears when viewing your deck after obtaining the Empty Cage relic
- Damage values in card text now properly reflect when the player has Cruelty
- Osty now properly benefits from Pen Nib
- The text in Osty-attack cards now properly reflects Osty's damage-modifying powers, and the text in block cards now properly reflects the block-modifying powers of whichever creature is in front
- Doom overlay is now properly removed from the player's healthbar when combat ends
- Fixed Slumbering Beetle being too big
- Osty now correctly stays dead on save and reload
- Fixed softlock if the Necrobinder dies before Osty
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- Fixed Osty switch button not showing up when Osty revives
- Fixed Decimillipede background layering
- Cards now animate smoothly in the background while preview plays
- Future of Potions no longer tries to offer you a common Power card (as they don't exist)
- Time's Up now includes Doom hovertip
- Fixed energy hovertip for Necrobinder
- FTL card limit now increases correctly on upgrade
- Fixed an issue where playing 2 Drain Life in a row would leave you with 0 Vigor instead of 14
- Fixed an issue where Byrdpip wouldn't appear until a second after combat had started
- Fixed an issue where the Hatch button wasn't appearing in rest sites after choosing "Take the Egg" in the Byrdonis Egg event
Art
- Portrait art has been updated for the following events: Bedlam Beacon, Dense Vegetation, Inviting Cocoon, Relic Trader, Tea Master, The Round Tea Party, The Sunken Statue, The Trial, and Wellspring
- Updated Egg Layer's animations
- Updated Entomancer's animations
- Resized Byrdonis
UI & effects
- Added a bob to map position icons
- Card compendium now has a 5 row limit and can be filtered for Necrobinder cards
- When a relic applies a power at the start of combat, it no longer plays VFX
- Adjusted event BG scaling, hovertip positions, and event text fitting on more aspect ratios
- Adjusted Abandon Run confirm popup and start of combat HUD show/hide UX
Wording
- The description for the Osty's Devotion relic has been updated for greater clarity
- Fixed small typo in FTL card description
- Tag Team wording improvements
- Pull Aggro wording improvement
- Fixed Encase wording

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.


























Osty
Byrdonis
Nibbit
Cubex Construct
Entomancer
Exoskeleton
Fogmog
Inklet
Mawler
Shrinker Beetle
Slumbering Beetle
Turret Operator
Vine Shambler