
Primal Force
Skill
0
Transform all Attacks in your Hand into Giant Rock.

Primal Force+
Skill
0
Transform all Attacks in your Hand into Giant Rock+.
Primal Force
IroncladSkillRare
Transform all Attacks in your Hand into Giant Rock.
Transform all Attacks in your Hand into Giant Rock+.
A free Skill that replaces every Attack in your hand with a Giant Rock: a 1-cost Attack for 16 damage, or Giant Rock+ for 20 when Primal Force is upgraded. The code makes a fresh Rock for each transformable Attack and swaps it in, so the original card's other text is gone.
When to take Primal Force
A Rare payoff for Attack-heavy hands, turning four Attacks into 64 damage for 4 Energy. Take it when the deck draws lots of Attacks with spare Energy to spend.
Cards that synergize with Primal Force

Pillage
Attack
1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Draw cards until you draw a non-Attack card.
PillagePillage draws Attacks until it hits something else, then you transform the lot.Deal 6 damage.
Draw cards until you draw a non-Attack card.
Draw cards until you draw a non-Attack card.

Battle Trance
Skill
0
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.
Battle TranceBattle Trance and Offering fill the hand first.Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.
OfferingBattle Trance and Offering fill the hand first.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Gain .
Draw 3 cards.
Exhaust.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight pays Energy for the Rocks, which are still Attacks.Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
One-Two PunchOne-Two Punch plays a Rock twice for 32.This turn, your next Attack is played an extra time.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Primal Force is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Primal Force
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Primal Force is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Primal Force is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Primal Force is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Primal Force is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Primal Force is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Giant Rock token damage increased from 16 to 20 (upgraded 20 to 24)
- Viewing an upgrade preview of Primal Force+ card in the deck view now properly shows a hovertip for Giant Rock+ card
- Reworked Primal Force card
All 8 patch notes5 older
- Hovering over Primal Force+ now shows a preview for Giant Rock+
- Primal Force now shows a hovertip for Giant Rock+ when previewing its upgrade in the deck screen, as does Storm of Steel with Shiv+
- Primal Force+ card now previews Giant Rock+
- Fix Primal Force upgrade description highlighting
- Make Primal Force a Skill and convert to action seq
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










