Pillage

IroncladAttackUncommon
Deal 6 damage.
Draw cards until you draw a non-Attack card.

One Energy deals 6 damage, 9 upgraded, then draws cards one at a time.

  • Stop: until it draws a card that is not an Attack, your hand reaches 10, or nothing is left to draw.
  • Keep: every card drawn stays in hand, the non-Attack that stopped it included.
  • Typical: in an Attack-heavy deck it often draws three or four; in a balanced deck usually one or two.
Character
Type
Attack
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Pillage

Take it for Attack-heavy Ironclad decks with Attack-count payoffs, since the floor is a Strike that replaces itself and the ceiling is a full hand. Upgrade for damage over draw.

Cards that synergize with Pillage

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight gives Energy for every Attack the draw brought.Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Primal Force
Skill
0
Transform all Attacks in your Hand into Giant Rock.
Primal Force turns that hand of Attacks into Giant Rocks.Transform all Attacks in your Hand into Giant Rock.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser plays every Strike drawn on the spot.Whenever you draw a card containing “Strike”, it is played against a random enemy.
Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike wants the same Strike-heavy deck.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Juggling copies your third Attack.Add a copy of the third Attack you play each turn into your Hand.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Pillage drawsEvery 10 cards you draw, gain .
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Pillage drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Pillage drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Pillage drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Pillage

Cloak Clasp
Cloak Clasp wants a full hand, which Pillage drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Pillage drawsRetain your Hand on the first turn of combat.

Changes by version

  1. Changed Ironclad's Pillage Neow bundle: Tremble to Iron Wave
  2. 4 Sep 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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