
Shrug It Off
Skill
1
Gain 8 Block.
Draw 1 card.
Draw 1 card.

Shrug It Off+
Skill
1
Gain 11 Block.
Draw 1 card.
Draw 1 card.
Shrug It Off
IroncladSkillCommon
You gain 8 Block (11 upgraded) and then draw 1 card, in that order. The draw means it replaces itself, so it never costs you hand quality the way a plain Defend does.
When to take Shrug It Off
The best Common Block card the Ironclad has, worth taking one or two over a Defend in Act 1. Upgrade it once Block is your problem.
Cards that synergize with Shrug It Off

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut deals 6 to a random enemy each time you gain Block.Whenever you gain Block, deal 6 damage to a random enemy.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam hits for whatever Block you have.Deal damage equal to your Block.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade keeps the Block for next turn.Block is not removed at the start of your turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable doubles the first card Block each turn, so 16 or 22.The first time you gain Block from a card each turn, double the amount gained.

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Shrug It Off drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Shrug It Off drawsEvery 10 cards you draw, gain .

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Shrug It Off drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Shrug It Off drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Shrug It Off drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Shrug It Off drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Shrug It Off gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Shrug It Off gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Shrug It Off gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Shrug It Off gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Shrug It Off
VambraceVambraceVambrace doubles the first card Block each combat.The first time you gain Block from a card each combat, double the amount gained.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Shrug It Off drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Shrug It Off drawsRetain your Hand on the first turn of combat.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Shrug It Off gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Shrug It Off gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Shrug It Off gains itDoubles Block gained from a card, then goes to sleep for 2 turns.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.










