The Ironclad

The Ironclad

80 HPMax HP on floor one. No Ascension level changes it.

The last soldier of the Ironclads.
Crushes foes with sword and flame against his will.

Begin your run with
Gold
99 GoldGold on floor one. No Ascension level changes it; Ascension 3 only cuts what fights and chests drop.
Card pool
87 cardsCards only the Ironclad finds: 37 Attacks, 30 Skills, 20 Powers. The card list also shows 3 playtest cards, marked, that the live game leaves out.
Starting relic
Burning BloodIn hand from floor one. Hover the name for what it does.

Starting deck

How the Ironclad plays

Starting relicBurning BloodAt the end of combat, heal 6 HP.
Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
In the deckBashDeal 8 damage. Apply 2 Vulnerable.
Runs onStrengthStrength adds additional damage to Attacks.
Runs onExhaustRemoved until the end of combat.
Keep reading175 more words

The basics

  • The Ironclad starts with 80 HP, the highest of the five characters, 3 Energy a turn and 99 Gold.
  • His relic, Burning Blood, heals 6 HP after every combat he survives, so he can afford to spend HP on Energy and damage.

Starting deck

  • The starting deck is ten cards: five Strike, 6 damage for 1 Energy, four Defend, 5 Block for 1, and one Bash, which costs 2, deals 8 and applies 2 Vulnerable.
  • Bash is the floor-one game plan: play it first and every Strike into that enemy deals 9 instead of 6, so Bash plus Strike is 17 damage from a 3-Energy turn.
  • Upgraded, Bash deals 10 and applies 3 Vulnerable.

How the pool plays

  • His pool runs on three currencies: Strength, Exhausted cards and lost HP.
  • Nearly every strong Ironclad card pays HP for Energy or damage, feeds the Exhaust pile, or turns Strength into multi-hit damage.
  • Block comes as flat numbers, so he wins by ending fights quickly rather than by out-scaling long ones.

Ironclad card pool

See all cards

Our picks

What to pick up

Act 1 damage

  • Act 1 elites punish a slow deck, so early rewards should add damage and a cheap Vulnerable source.
  • Pommel Strike deals 9 and draws a card.
  • Tremble applies 3 Vulnerable for 1 Energy, so each Strike after it deals 9, not 6.
  • Offering is worth taking at any point: for 0 Energy and 6 HP it gives 2 Energy and 3 cards, then Exhausts.
  • Burning Blood heals those 6 HP after the fight.

Defence on a few cards

  • Defence rests on a few strong cards rather than extra Defends.
  • Crimson Mantle costs 1 Energy and, from the next turn on, turns 1 HP into 8 Block every turn.
  • Unmovable doubles the first Block gained from a card each turn, so a Defend gives 10 and Impervious gives 60.
  • Colossus adds 5 Block and halves attack damage from Vulnerable enemies until their turn ends.

Two strong plans

  • Strong decks follow one of two plans.
  • The Vulnerable plan applies it with Tremble, Taunt or Uppercut, then cashes it in with Dismantle, which hits twice against a Vulnerable enemy.
  • Dominate applies 1 more Vulnerable and grants 1 Strength per stack, so it gives 4 Strength after a Tremble.
  • The Exhaust plan burns weak cards for value. Stoke exhausts the hand and replaces each card with a random Ironclad card, and Fiend Fire deals 7 damage per card it exhausts.
  • Both feed Feel No Pain, 3 Block per exhausted card, and Ashen Strike, 3 more damage per card in the Exhaust pile.
Keep reading58 more words

Upgrade order

  • Upgrade Offering first, since it then draws 5.
  • Upgraded, Unmovable drops to 1 Energy and Dominate applies 2 Vulnerable.
  • Inflame looks like an easy Strength pick, but its 2 Strength trails what Dominate gives in a Vulnerable deck.
  • Thunderclap looks like cheap area damage, but 4 damage to each enemy does little after the first floors.

Notes

  • The Ironclad is unlocked from the start and is the only character on a fresh save.
  • Finishing any run, even one you abandon, unlocks the Silent. The unlock code runs after the run ends and hands the character over on the Timeline screen.
  • Burning Blood only heals if the Ironclad is alive when the fight ends.
  • Feed and Not Yet are excluded from random in-combat card generation, so Infernal Blade never produces Feed.
  • Demonic Shield and Tank appear only in multiplayer runs.
  • Cascade upgraded plays X plus 1 cards.
  • Break and Corruption are his Ancient cards.

Changes by version

  1. Added new multiplayer Ironclad cards; Midnight: Rare - Attack - Cost 12 - "Deal 99(120) damage. Costs 1 less for each card Exhausted this combat by ANYONE."; Blaze: Uncommon Skill - Cost 2 - "Give another player 5(7) Strength."; Outrage: Uncommon - Attack - Cost 0 - "Deal 9(13) damage. Add a copy of this card into EVERYONE'S Discard Pile."
  2. 18 Jun 2026Artv0.107.1
    Ironclad heavy attack
  3. 21 May 2026ArtBeta branch
    Added new Ironclad heavy attack animation
All 31 patch notes28 older
  1. Colorful Philosophers event can no longer be encountered if a player has only Ironclad unlocked
  2. 9 Apr 2026ChangeNeowBeta branch
    Now let's take a look at the rest of the updates, including updated art, some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers)
    AddedNot YetExhaustBeta branch
    Added new Ironclad card, Not Yet: "Rare - Skill - Cost 2 | Heal 10(13) HP. Exhaust."
  3. Tremble gaining Exhaust is a buff to Ironclad's Exhaust synergies, and coupled with the Cinder change should have a large impact on the Ironclad's cardpool
  4. Fixed crash when selecting Ironclad on Turkish locale systems
  5. 19 Feb 2026ArtInternal playtest
    De-Chin-ified Ironclad in character select button and background
    Bug fixInternal playtest
    Fixed Ironclad's chapter 4 and 5 Epochs being swapped
  6. 12 Feb 2026Bug fixVakuuInternal playtest
    Fixed incorrect speakers in Ironclad x Vakuu first visit dialogue
  7. 29 Jan 2026Bug fixVakuuInternal playtest
    Fixed Ironclad/Vakuu dialogue not displaying from the correct character
  8. 15 Jan 2026InterfaceInternal playtest
    Card Library now defaults to Ironclad when opened from main menu
  9. 18 Dec 2025ChangeInflameStompTwin StrikeInternal playtest
    Changed Ironclad Inflame bundle: Stomp replaced with Twin Strike
  10. 11 Dec 2025AddedInternal playtest
    Added Power Through, previously an Ironclad card in StS1
  11. 4 Dec 2025AddedNeowInternal playtest
    Added new Ironclad Grapple Neow bundle
    ChangePillageNeowTrembleIron WaveInternal playtest
    Changed Ironclad's Pillage Neow bundle: Tremble to Iron Wave
    ChangeVulnerableNeowMolten FistTrembleInternal playtest
    Changed Ironclad's Vulnerable Neow bundle: Molten Fist to Tremble
    ChangeRuptureInfernoInternal playtest
    Changed Ironclad's Rupture bundle: Rupture to Inferno
  12. Changed Ironclad's Vulnerable Neow bundle: card content changed from Dominate to Dismantle
  13. 13 Nov 2025BlockTankInternal playtest
    Ironclad: Body Block, The Tank (no longer colorless)
    PoolInternal playtest
    Pool changed from colorless multiplayer to Ironclad multiplayer
  14. 6 Nov 2025ChangeDominateInternal playtest
    Changed The Ironclad Epoch: unlocked card changed from Grapple to Dominate
  15. 18 Sep 2025ArtThe RegentInternal playtest
    The Regent now has his own map marker icon instead of using The Ironclad's
  16. 11 Sep 2025ChangeInternal playtest
    Changed Ironclad Epochs
    ChangeCrueltyColossusInternal playtest
    Ironclad Epoch 2 now unlocks Cruelty instead of Colossus
    ChangeDrum of BattleHowl from BeyondInternal playtest
    Ironclad Epoch 5 now unlocks Drum of Battle instead of Howl From Beyond
    ChangeBlood WallInfernoInternal playtest
    Ironclad Epoch 7 now unlocks Blood Wall and Inferno instead of placeholder Strikes
    Bug fixStrikeInternal playtest
    Second Strike card no longer softlocks when played as Ironclad
  17. 4 Sep 2025ArtInternal playtest
    Cleaned up Ironclad's Epoch art
  18. 15 May 2025AddedInternal playtest
    Added a former Ironclad card from StS1: Evolve
  19. 25 Apr 2025PoolInternal playtest
    Pool changed from Ironclad to all characters
  20. 13 Feb 2025ArtInternal playtest
    Updated portrait art for various Ironclad cards
  21. 6 Feb 2025Bug fixInternal playtest
    Ironclad button cannot be reclicked on when opening up main menu for the first time
  22. 30 Jan 2025ChangeBashBreakInternal playtest
    Ironclad: Bash to Break
  23. 13 Sep 2024ArtInternal playtest
    Cleaned up some Ironclad cards
  24. 14 Jun 2024ArtInternal playtest
    Updated Ironclad character select art
  25. 31 May 2024InterfaceThe NecrobinderInternal playtest
    Adjusted hitboxes for Ironclad, Necrobinder, and Act 1 enemies
  26. 29 Apr 2023ChangeInternal playtest
    Ironclad's HP is now 80
  27. 21 Apr 2023ArtInternal playtest
    New Ironclad Animations added
  28. 9 Feb 2023Bug fixInternal playtest
    Re-add Blood for Blood card into Ironclad pool

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Goes well with

IroncladSilent
  • Her Flanking makes an enemy take double attack damage from other players this turn, so every Strength-fuelled Strike of his lands twice as hard.
  • His Tank power halves the damage every ally takes; she has 70 HP and no heal of her own.
  • Demonic Shield hands her Block equal to his, and her Sneaky gives her Block every time he attacks.
See the Silent

History

The story ofThe Ironclad6 chapters of the Timeline, from Seeds to Invitation, and the first game
  1. Seeds
    Chapter 1 of 6

    The Pact

    For centuries, war raged between the Ironclads and the Valleyguard. Driven by ambition, a young ironclad ventures to the forbidden boundary and bargains with the sacred “Demon”.

  2. Seeds
    Chapter 2 of 6

    Devastation

    The Ironclad’s strength surges!

    The flames of the Demonic pact course through his blood. Cuts and bruises heal rapidly. The Valleyguard are cleaved in two, the Desert Tribe are burned to a crisp, Wind Walkers smashed into the ground, and even a familiar horde of aggressive bronze-cladded warriors are set ablaze with these exciting new flames!

    All of the Ironclad’s enemies are shown no mercy. All of the Ironclads... Ironclad?
    ...where is everyone?

  3. The first game
    Slay the Spire, character select

    Slay the Spire (2019)

    The Ironclad was one of the four who climbed in the first game, which introduced him as The remaining soldier of the Ironclads. Sold his soul to harness demonic energies.

  4. Blight
    Chapter 3 of 6

    The Ironclad

    The Ironclad. A warrior from a faraway land entered the Spire.
    Driven by pure instinct and accursed blood, he has lost all reason and identity.

    All who prevent his ascent shall perish.

  5. Blight
    Chapter 4 of 6

    Ablaze

    The Ironclad slays the Heart with its full might... and the Demon's Contract hungrily absorbs the Blight unto itself.

    Immediately, the warrior and Blight are set ablaze. The parasite is drawn into the flame, its writhing form consumed like wax wicking into a fire.

  6. Flourish
    Chapter 5 of 6

    Snuffed

    It is said that a never ceasing flame atop the Spire burns proudly. Proven by the neighboring clouds glowing a gentle violet through the darkest winter nights.

    Then one day, the clouds were normal.
    The flame went out.

  7. Invitation
    Chapter 6 of 6

    My Face

    “The Spire was mine to rule. But the Architect lives again. Look what he's done to my FACE.”

    The Demon throws a massive fit, smashing his chamber and setting all manner of things on fire.

    “My death puppet, brandish my power and kill again. KILL THE ARCHITECT!!”

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam