
Devastation
The Ironclad’s strength surges!
The flames of the Demonic pact course through his blood. Cuts and bruises heal rapidly. The Valleyguard are cleaved in two, the Desert Tribe are burned to a crisp, Wind Walkers smashed into the ground, and even a familiar horde of aggressive bronze-cladded warriors are set ablaze with these exciting new flames!
All of the Ironclad’s enemies are shown no mercy. All of the Ironclads... Ironclad?
...where is everyone?
The flames of the Demonic pact course through his blood. Cuts and bruises heal rapidly. The Valleyguard are cleaved in two, the Desert Tribe are burned to a crisp, Wind Walkers smashed into the ground, and even a familiar horde of aggressive bronze-cladded warriors are set ablaze with these exciting new flames!
All of the Ironclad’s enemies are shown no mercy. All of the Ironclads... Ironclad?
...where is everyone?
What it unlocks
Three Ironclad relics
- It adds three Ironclad relics.
Red Skull (common) grants 3 Strength while you sit at or below half HP, which suits decks that spend health.
Paper Phrog (uncommon) raises the Vulnerable bonus from 50% to 75% extra damage, a big multiplier for Bash decks.
Ruined Helmet (rare) doubles the first Strength gain of each combat, so lead with your largest Strength card.- Chapter 2 of 6 in the Ironclad story, Seeds era.
How to unlock Devastation
Devastation unlocks when you beat the Act 2 boss as The Ironclad.
The game grants it the moment the boss falls, in the middle of the run, so you do not need to finish the climb; it only checks Standard runs.
Its slot is revealed by Neow, which means it is already on the Timeline after your first run.
Devastation reveals no further slots.
Act 1 gives The Ironclad and Act 3 gives The Pact the same way.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.


