Vakuu, The First Demon: the scene from the game

Vakuu

The First Demon

Appears
GloryAct 3 start
The offer
1 of 3 relics10 in the pool

What Vakuu says

The first, second and fifth visit as a character each have their own exchange. Every other visit draws one of the repeating lines: the second-visit line or an Any climber line.

The very first visitwhoever is climbing
Vakuu

Give yourself to me and you will be feared as much as I.

Any climberrepeat pool, one at random
Vakuu

Seeking glory in the Spire are we? I have some propositions for you...

Vakuu

N. N times you’ve been here.

Vakuu

You realize this never ends?

Relics offered

How the visit works

His seat

  • Vakuu holds one of the three ancient seats of Glory, against Nonupeipe and Tanx, for the first node of Act 3. There is no epoch to unlock.

Meeting him

  • Arrival heals all missing HP, 80% at Ascension 2.
  • The First Demon deals in contracts, keeps count of how many times each character has come to him and says the number aloud, and reminds the Ironclad that the bargain is exactly what he signed.

The three pools

  • The three options come one from each of three pools, shuffled.
  • Pool one: Blood-Soaked Rose, Whispering Earring and Fiddle.
  • Pool two: Preserved Fog, Sere Talon and Distinguished Cape.
  • Pool three: Choices Paradox, Music Box, Lord's Parasol and Jeweled Mask.

Which relic to take from Vakuu

Pool one

  • Pool one is energy or draw with a catch.
  • Blood-Soaked Rose gives 1 Energy a turn and adds Enthralled, a 2-cost Eternal curse that must be played before anything else while in hand. Turns you draw it are a wash, the rest are a gain.
  • Fiddle draws two extra cards each turn but forbids all other draw, a large gain for a deck with no draw cards and a trap for one built on them.
  • Whispering Earring gives 1 Energy but hands your first turn to Vakuu, who plays up to 13 cards left to right into the leftmost enemy. Take it only where any first turn is fine.

Pool two

  • Distinguished Cape costs 9 Max HP for three Apparition cards, each a turn of Intangible.
  • Preserved Fog removes three cards but adds Folly, an Innate, Ethereal curse that takes one of your opening cards in every combat and is gone after the first turn.
  • Sere Talon adds three Wish tutors and two random curses, which can be far worse than the Wishes are good.

Pool three

  • Jeweled Mask plays a Power free every combat, the pick for any Power deck.
  • Music Box copies your first Attack each turn, best with one heavy hitter.
  • Choices Paradox hands you a chosen card with Retain each combat.
  • Lord's Parasol takes the whole stock of the next Merchant for nothing, but every card in it joins your deck.

Worth knowing

In co-op each player gets their own offer, rolled separately, and picks their own relic. Being Ethereal, Folly is exhausted at the end of your first turn if it is still in your hand, so it only costs a slot in the opening hand of each combat.

Purchase today
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