Defend

IroncladSkillBasic
Gain 5 Block.

One energy for 5 Block, 8 when upgraded. It is a plain Skill with the Defend tag, boosted by Dexterity and reduced by Frail, and it is one of the cards Second Wind and Fiend Fire happily exhaust.

Character
Type
Skill
Rarity
Basic
Cost
1 Energy
Target
Yourself
Starting deck
4 copies

When to take Defend

Cut your starting Defends once Shrug It Off, Flame Barrier or Impervious show up, and never upgrade one before an Attack that matters. They last longer in a Body Slam deck.

Cards that synergize with Defend

Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam converts the Block into damage.Deal damage equal to your Block.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut deals 6 to a random enemy each time you gain Block, so even a Defend becomes an attack.Whenever you gain Block, deal 6 damage to a random enemy.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade keeps the Block for later turns.Block is not removed at the start of your turn.
Armaments
Skill
1
Gain 5 Block.
Upgrade a card in your Hand.
Armaments upgrades it in hand.Gain 5 Block.
Upgrade a card in your Hand.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind exhausts it for 5 Block, which beats playing it.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Fasten
Power
1
Gain an additional 4 Block from Defend cards.
Fasten adds 4 per Defend.Gain an additional 4 Block from Defend cards.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Defend gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Defend gains itThe first time you gain Block from a card each turn, double the amount gained.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Defend gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Defend gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Defend gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Defend

Parrying Shield
Parrying Shield makes Block count for more, and Defend gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Defend gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Defend gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Defend gains itThe first time you gain Block from a card each combat, double the amount gained.
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