
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.

Impervious+
Skill
2
Gain 40 Block.
Exhaust.
Exhaust.
Impervious
IroncladSkillRare
One card, 30 Block, then it exhausts; upgraded it gives 40. Dexterity adds to it and Frail cuts it. The exhaust is a real exhaust, so Feel No Pain, Dark Embrace and Charon's Ashes all fire.
When to take Impervious
The answer to a boss's big turn. Take it at any point in the run, especially before Act 2 elites, and upgrade it whenever nothing stronger is on offer.
Cards that synergize with Impervious

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable doubles the first gain each turn.The first time you gain Block from a card each turn, double the amount gained.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam hits for the whole pile.Deal damage equal to your Block.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut fires on the gain.Whenever you gain Block, deal 6 damage to a random enemy.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain and Dark Embrace reward the exhaust.Whenever a card is Exhausted, gain 3 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceFeel No Pain and Dark Embrace reward the exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption makes it free.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Impervious Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Impervious Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Impervious Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Impervious Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Impervious Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Impervious gains itBlock is not removed at the start of your turn.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Impervious gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Impervious gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Impervious gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Impervious gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Impervious
VambraceVambraceVambrace doubles the first card Block each combat, so 60.The first time you gain Block from a card each combat, double the amount gained.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Impervious Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Impervious Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Impervious Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Impervious Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Impervious gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Impervious gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Impervious gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Impervious is oneWhenever you play a card that costs or more, gain 4 Block.

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