Pact's End

IroncladAttackRare
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.

A 0-cost Attack. When you play it, the code counts the cards in your Exhaust pile: with 3 or more it deals 17 damage (23 upgraded) to every enemy; with fewer it does nothing at all, though the card is still spent. It glows gold in hand once the condition is met. Statuses and Curses that were exhausted count too.

Character
Type
Attack
Rarity
Rare
Cost
0 Energy
Target
All enemies
Unlock
AblazeKill 15 Elites with the Ironclad

When to take Pact's End

A build-around for Exhaust decks: with Corruption or a couple of exhaust Skills in, it is free damage to everyone on most draws. Without three cheap exhausts it sits dead, so pass.

Cards that synergize with Pact's End

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Corruption exhausts every Skill you play.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Burning Pact and True Grit fill the pile on turn one.Exhaust 1 card.
Draw 2 cards.
True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Burning Pact and True Grit fill the pile on turn one.Gain 7 Block.
Exhaust 1 card at random.
Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind and Fiend Fire dump a hand into it.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Second Wind and Fiend Fire dump a hand into it.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike scales off the same pile.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stoke Exhausts cards, which triggers Pact's EndExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrash Exhausts cards, which triggers Pact's EndDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand Exhausts cards, which triggers Pact's EndLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Cinder Exhausts cards, which triggers Pact's EndDeal 18 damage.
Exhaust 1 card at random.
Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
Havoc Exhausts cards, which triggers Pact's EndPlay the top card of your Draw Pile and Exhaust it.
Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Purity Exhausts cards, which triggers Pact's EndRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
Juggling counts the Attacks you play, and Pact's End is a free oneAdd a copy of the third Attack you play each turn into your Hand.
Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
Rage counts the Attacks you play, and Pact's End is a free oneWhenever you play an Attack this turn, gain 3 Block.
Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stomp counts the Attacks you play, and Pact's End is a free oneDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Pact's End is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield Exhausts itself when played, which triggers Pact's EndLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate Exhausts itself when played, which triggers Pact's EndApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feed Exhausts itself when played, which triggers Pact's EndDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual Exhausts itself when played, which triggers Pact's EndIf you Exhausted a card this turn, gain .
Exhaust.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Impervious Exhausts itself when played, which triggers Pact's EndGain 30 Block.
Exhaust.
Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Infernal Blade Exhausts itself when played, which triggers Pact's EndAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist Exhausts itself when played, which triggers Pact's EndDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Not Yet Exhausts itself when played, which triggers Pact's EndHeal 10 HP.
Exhaust.

Relics that synergize with Pact's End

Pael's Eye
Pael's Eye Exhausts cards, which triggers Pact's EndThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty Mittens
Toasty Mittens Exhausts cards, which triggers Pact's EndAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Nunchaku
Nunchaku counts the Attacks you play, and Pact's End is a free oneEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Shuriken
Shuriken counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Pact's End is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Pact's End is a free oneEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Pact's End is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Pact's End is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Pact's End is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 30 Jul 2026Damage17(23)18(24)Playtest
    Damage increased from 17 to 18 (upgraded 23 to 24)
  2. 27 Feb 2025Required Exhausted cards63Internal playtest
    Required Exhausted cards decreased from 6 to 3
  3. 13 Feb 2025TextInternal playtest
    Pact's End card now correctly says "all enemies"
All 7 patch notes4 older
  1. 6 Feb 2025ReworkInternal playtest
    Reworked Pact's End card
  2. 10 Oct 2024ArtInternal playtest
    Added art
  3. 13 Sep 2024Bug fixInternal playtest
    Pact's End card description now reads that it deals damage to all enemies
  4. 12 Sep 2024AddedCorruptionInternal playtest
    Added Corruption and Pact's End Legendary cards

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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