
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Pact's End+
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 23 damage to ALL enemies.
deal 23 damage to ALL enemies.
Pact's End
IroncladAttackRare
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
If you have 3 or more cards in your Exhaust Pile,
deal 23 damage to ALL enemies.
deal 23 damage to ALL enemies.
A 0-cost Attack. When you play it, the code counts the cards in your Exhaust pile: with 3 or more it deals 17 damage (23 upgraded) to every enemy; with fewer it does nothing at all, though the card is still spent. It glows gold in hand once the condition is met. Statuses and Curses that were exhausted count too.
When to take Pact's End
A build-around for Exhaust decks: with Corruption or a couple of exhaust Skills in, it is free damage to everyone on most draws. Without three cheap exhausts it sits dead, so pass.
Cards that synergize with Pact's End

Corruption
Power
3
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
CorruptionCorruption exhausts every Skill you play.Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact and True Grit fill the pile on turn one.Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.

True Grit
Skill
1
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
True GritBurning Pact and True Grit fill the pile on turn one.Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindSecond Wind and Fiend Fire dump a hand into it.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireSecond Wind and Fiend Fire dump a hand into it.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike scales off the same pile.Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeStoke Exhausts cards, which triggers Pact's EndExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Thrash
Attack
1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
ThrashThrash Exhausts cards, which triggers Pact's EndDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.

Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
BrandBrand Exhausts cards, which triggers Pact's EndLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.

Cinder
Attack
2
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
CinderCinder Exhausts cards, which triggers Pact's EndDeal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocHavoc Exhausts cards, which triggers Pact's EndPlay the top card of your Draw Pile and Exhaust it.

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts cards, which triggers Pact's EndRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Juggling
Power
1
Add a copy of the third Attack you play each turn into your Hand.
JugglingJuggling counts the Attacks you play, and Pact's End is a free oneAdd a copy of the third Attack you play each turn into your Hand.

Rage
Skill
0
Whenever you play an Attack this turn, gain 3 Block.
RageRage counts the Attacks you play, and Pact's End is a free oneWhenever you play an Attack this turn, gain 3 Block.

Stomp
Attack
3
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.
StompStomp counts the Attacks you play, and Pact's End is a free oneDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.

Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
CalamityCalamity counts the Attacks you play, and Pact's End is a free oneWhenever you play an Attack, add a random Attack into your Hand.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield Exhausts itself when played, which triggers Pact's EndLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate Exhausts itself when played, which triggers Pact's EndApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.
FeedFeed Exhausts itself when played, which triggers Pact's EndDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
If Fatal, raise your Max HP by 3.
Exhaust.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual Exhausts itself when played, which triggers Pact's EndIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousImpervious Exhausts itself when played, which triggers Pact's EndGain 30 Block.
Exhaust.
Exhaust.

Infernal Blade
Skill
1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.
Infernal BladeInfernal Blade Exhausts itself when played, which triggers Pact's EndAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Exhaust.

Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.
Molten FistMolten Fist Exhausts itself when played, which triggers Pact's EndDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.

Not Yet
Skill
2
Heal 10 HP.
Exhaust.
Exhaust.
Not YetNot Yet Exhausts itself when played, which triggers Pact's EndHeal 10 HP.
Exhaust.
Exhaust.
Relics that synergize with Pact's End
Pael's EyePael's EyePael's Eye Exhausts cards, which triggers Pact's EndThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Toasty MittensToasty MittensToasty Mittens Exhausts cards, which triggers Pact's EndAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
NunchakuNunchakuNunchaku counts the Attacks you play, and Pact's End is a free oneEvery time you play 10 Attacks, gain .
KunaiKunaiKunai counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaKusarigamaKusarigama counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental FanOrnamental FanOrnamental Fan counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
ShurikenShurikenShuriken counts the Attacks you play, and Pact's End is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the WindDaughter of the WindDaughter of the Wind counts the Attacks you play, and Pact's End is a free oneWhenever you play an Attack, gain 1 Block.
Pen NibPen NibPen Nib counts the Attacks you play, and Pact's End is a free oneEvery 10th Attack you play deals double damage.
Rainbow RingRainbow RingRainbow Ring counts the Attacks you play, and Pact's End is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Attacks you play, and Pact's End is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Pact's End is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Damage increased from 17 to 18 (upgraded 23 to 24)
- Required Exhausted cards decreased from 6 to 3
- Pact's End card now correctly says "all enemies"
All 7 patch notes4 older
- Reworked Pact's End card
- Added art
- Pact's End card description now reads that it deals damage to all enemies
- Added Corruption and Pact's End Legendary cards
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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