Version

Molten Fist

IroncladAttackCommon
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.

Ten damage (14 upgraded), then, if the enemy is still alive and has Vulnerable, it gains that much Vulnerable again, doubling the stack. The hit comes first, so the doubled Vulnerable boosts your later Attacks, not this one, and an enemy with no Vulnerable gets nothing extra. The card Exhausts.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy
Unlock
The IroncladBeat Act 1 with the Ironclad

When to take Molten Fist

Take it in an Ironclad deck with two or more Vulnerable sources, since it doubles whatever Vulnerable an enemy carries. Otherwise it is a weak exhausting attack, so skip it.

Cards that synergize with Molten Fist

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Bash and Uppercut apply the Vulnerable it doubles.Deal 8 damage.
Apply 2 Vulnerable.
Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Bash and Uppercut apply the Vulnerable it doubles.Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Tremble
Skill
1
Apply 3 Vulnerable.
Exhaust.
Tremble gives 3 to double to 6.Apply 3 Vulnerable.
Exhaust.
Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
Cruelty and Paper Phrog make each Vulnerable turn worth more.Vulnerable enemies take an additional 25% damage.
Bully
Attack
0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bully deals 2 extra per stack, so a doubled 6 is 16 damage.Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gains Strength per stack.Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Break
Attack
1
Deal 20 damage.
Apply 5 Vulnerable.
Break applies Vulnerable, which Molten Fist builds onDeal 20 damage.
Apply 5 Vulnerable.
Thunderclap
Attack
1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Thunderclap applies Vulnerable, which Molten Fist builds onDeal 4 damage and apply 1 Vulnerable to ALL enemies.
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Taunt applies Vulnerable, which Molten Fist builds onGain 7 Block.
Apply 1 Vulnerable.
Shockwave
Skill
2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shockwave applies Vulnerable, which Molten Fist builds onApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Squash
Attack
1
Deal 10 damage.
Apply 2 Vulnerable.
Squash applies Vulnerable, which Molten Fist builds onDeal 10 damage.
Apply 2 Vulnerable.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Molten Fist Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Molten Fist Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Molten Fist Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain triggers when cards are Exhausted, and Molten Fist Exhausts itselfWhenever a card is Exhausted, gain 3 Block.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Molten Fist Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace triggers when cards are Exhausted, and Molten Fist Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Molten Fist Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.

Relics that synergize with Molten Fist

Paper Phrog
Cruelty and Paper Phrog make each Vulnerable turn worth more.Enemies with Vulnerable take 75% more damage rather than 50%.
Bag of Marbles
Bag of Marbles applies Vulnerable, which Molten Fist builds onAt the start of each combat, apply 1 Vulnerable to ALL enemies.
Hand Drill
Hand Drill applies Vulnerable, which Molten Fist builds onWhenever you break an enemy's Block, apply 2 Vulnerable.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Molten Fist Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Molten Fist Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Molten Fist Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Molten Fist Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 19 Feb 2026ChangeTrembleInternal playtest
    The 7th card reward you receive on your first-ever run now contains Tremble instead of Molten Fist
  2. Changed Ironclad's Vulnerable Neow bundle: Molten Fist to Tremble
  3. 6 Feb 2025Exhaustno ExhaustExhaustInternal playtest
    Added Exhaust
All 5 patch notes2 older
  1. 6 Sep 2024ArtInternal playtest
    Added Molten Fist card VFX
  2. 21 Jul 2023DamageInternal playtest
    Molten Fist damage buffed from 8(11) to 10(14)

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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