
Taunt
Skill
1
Gain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

Taunt+
Skill
1
Gain 8 Block.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
Taunt
IroncladSkillUncommon
Gives 7 Block, 8 upgraded, with Dexterity added, then applies 1 Vulnerable to the chosen enemy, 2 upgraded.
Vulnerable makes the enemy take 50 percent more from Attacks, 75 with Paper Phrog.
Timing: it ticks down at the end of the enemy's turn, so a single stack applied on your turn is gone before your next one, and it only boosts the Attacks you play the same turn.
Play Taunt before the Attacks, not after.- It does not pull enemy attention despite the name.
When to take Taunt
Take it in a Vulnerable Ironclad with Bully, Dismantle or Molten Fist for Block and setup in one card. Upgrade it first, since 2 Vulnerable lasts into your next turn.
Cards that synergize with Taunt

Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
ViciousVicious draws a card on the apply.Whenever you apply Vulnerable, draw 1 card.

Bully
Attack
0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deals 2 additional damage for each Vulnerable on the enemy.
BullyBully and Dismantle want the stack.Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deals 2 additional damage for each Vulnerable on the enemy.

Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.
DismantleBully and Dismantle want the stack.Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.
Molten FistMolten Fist doubles it.Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Double the enemy's Vulnerable.
Exhaust.

Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DominateDominate turns stacks into Strength.Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.

Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
CrueltyPaper Phrog and Cruelty raise the multiplier.Vulnerable enemies take an additional 25% damage.

Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.
ColossusColossus builds on Vulnerable, which Taunt appliesGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Taunt gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Taunt gains itBlock is not removed at the start of your turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Taunt gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Taunt gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Taunt gains itThe first time you gain Block from a card each turn, double the amount gained.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Taunt gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Taunt gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Taunt gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Taunt
Paper PhrogPaper PhrogPaper Phrog and Cruelty raise the multiplier.Enemies with Vulnerable take 75% more damage rather than 50%.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Taunt gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Taunt gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Taunt gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Taunt gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Block gain decreased from 7 to 6 and rarity changed from Uncommon to Common
- Now targets a specific enemy to apply Vulnerable
- Dybbuk Cube relic now properly doubles Vulnerable applied by Taunt card
All 9 patch notes6 older
- Taunt card can no longer target dead Decemillipede segmentBug fixVulnerableInternal playtestTaunt card's Vulnerable is now affected by Dybbuk Cube relic
- Decree of Unmaking, Grapple, Taunt, and Monarch's Gaze cards now refer to enemies with it/its
- Block gain and Vulnerable applied decreased from 8(12) Block and 2(3) Vulnerable to 7(8) Block and 1(2) Vulnerable
- Now applies 2(3) Vulnerable immediately, instead of when you are hit
- Block gain increased from 6 to 8 (upgraded 9 to 11)
- Stoke and Taunt now correctly use cast animation
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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