Taunt

IroncladSkillUncommon
Gain 7 Block.
Apply 1 Vulnerable.
  • Gives 7 Block, 8 upgraded, with Dexterity added, then applies 1 Vulnerable to the chosen enemy, 2 upgraded.
  • Vulnerable makes the enemy take 50 percent more from Attacks, 75 with Paper Phrog.
  • Timing: it ticks down at the end of the enemy's turn, so a single stack applied on your turn is gone before your next one, and it only boosts the Attacks you play the same turn.
  • Play Taunt before the Attacks, not after.
  • It does not pull enemy attention despite the name.
Character
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
One enemy

When to take Taunt

Take it in a Vulnerable Ironclad with Bully, Dismantle or Molten Fist for Block and setup in one card. Upgrade it first, since 2 Vulnerable lasts into your next turn.

Cards that synergize with Taunt

Vicious
Power
1
Whenever you apply Vulnerable, draw 1 card.
Vicious draws a card on the apply.Whenever you apply Vulnerable, draw 1 card.
Bully
Attack
0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bully and Dismantle want the stack.Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Dismantle
Attack
1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Bully and Dismantle want the stack.Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Molten Fist
Attack
1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist doubles it.Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate turns stacks into Strength.Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Cruelty
Power
1
Vulnerable enemies take an additional 25% damage.
Paper Phrog and Cruelty raise the multiplier.Vulnerable enemies take an additional 25% damage.
Colossus
Skill
1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus builds on Vulnerable, which Taunt appliesGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut makes Block count for more, and Taunt gains itWhenever you gain Block, deal 6 damage to a random enemy.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade makes Block count for more, and Taunt gains itBlock is not removed at the start of your turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam makes Block count for more, and Taunt gains itDeal damage equal to your Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Taunt gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Taunt gains itThe first time you gain Block from a card each turn, double the amount gained.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Taunt gains itWhenever you gain Block on your turn, other players gain half that much Block.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Taunt gains itDouble your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Taunt gains itNext turn, gain Block equal to your current Block.
Exhaust.

Relics that synergize with Taunt

Paper Phrog
Paper Phrog and Cruelty raise the multiplier.Enemies with Vulnerable take 75% more damage rather than 50%.
Parrying Shield
Parrying Shield makes Block count for more, and Taunt gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Taunt gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Taunt gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Taunt gains itThe first time you gain Block from a card each combat, double the amount gained.

Changes by version

  1. 16 Jul 2026Block7(8)6(8)RarityUncommonCommonPlaytest
    Block gain decreased from 7 to 6 and rarity changed from Uncommon to Common
  2. 5 Jun 2025NerfVulnerableInternal playtest
    Now targets a specific enemy to apply Vulnerable
  3. 27 Feb 2025Bug fixVulnerableInternal playtest
    Dybbuk Cube relic now properly doubles Vulnerable applied by Taunt card
All 9 patch notes6 older
  1. 5 Dec 2024Bug fixInternal playtest
    Taunt card can no longer target dead Decemillipede segment
    Bug fixVulnerableInternal playtest
    Taunt card's Vulnerable is now affected by Dybbuk Cube relic
  2. 23 Aug 2024TextMonarch's GazeInternal playtest
    Decree of Unmaking, Grapple, Taunt, and Monarch's Gaze cards now refer to enemies with it/its
  3. 21 Jun 2024NerfVulnerableInternal playtest
    Block gain and Vulnerable applied decreased from 8(12) Block and 2(3) Vulnerable to 7(8) Block and 1(2) Vulnerable
  4. 14 Jun 2024ReworkVulnerableInternal playtest
    Now applies 2(3) Vulnerable immediately, instead of when you are hit
  5. 7 Jun 2024Block6(9)8(11)Internal playtest
    Block gain increased from 6 to 8 (upgraded 9 to 11)
  6. 4 May 2024Bug fixStokeInternal playtest
    Stoke and Taunt now correctly use cast animation

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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