
Tank
Power
1
Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.

Tank+
Power
0
Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.
Tank
IroncladPowerRare
Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.
Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.
You take double damage from enemy Attacks; Poison and HP loss are unchanged.
Every living ally gets Guarded, which halves enemy Attack damage to them, and Guarded vanishes if you die.- The ally list is read once when Tank is played, so a teammate who joins the fight later is not covered.
It is a single-stack power, so a second copy adds nothing.
Upgrade: drops the cost to 0.- It only appears in multiplayer runs.
When to take Tank
Play it when you are the Barricade or Impervious player and your allies do the damage, once your own Block engine is running to cover their doubled hits.
Cards that synergize with Tank

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
InterceptIntercept pulls the attacks onto you where the Block is.Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade and Impervious keep you standing.Block is not removed at the start of your turn.

Impervious
Skill
2
Gain 30 Block.
Exhaust.
Exhaust.
ImperviousBarricade and Impervious keep you standing.Gain 30 Block.
Exhaust.
Exhaust.

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Flame BarrierFlame Barrier punishes each hit.Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield hands spare Block to the team.Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Relics that synergize with Tank
PermafrostPermafrostPermafrost triggers on Powers played, and Tank is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Tank is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Tank is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Tank is oneWhenever you play a Power, draw 1 card.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- No longer stacks
- Added portrait art
- The Tank to Tank
All 6 patch notes3 older
- Ironclad: Body Block, The Tank (no longer colorless)RarityRareUncommonInternal playtestPool changed from colorless multiplayer to Ironclad multiplayer and rarity changed from Rare to Uncommon
- Cost changed from 2 to 1 (upgraded 1 to 0)
- Named in this patch note
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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