Tank

IroncladPowerRare
Take double damage from enemies.
Allies take half damage from enemies.
  • You take double damage from enemy Attacks; Poison and HP loss are unchanged.
  • Every living ally gets Guarded, which halves enemy Attack damage to them, and Guarded vanishes if you die.
  • The ally list is read once when Tank is played, so a teammate who joins the fight later is not covered.
  • It is a single-stack power, so a second copy adds nothing.
  • Upgrade: drops the cost to 0.
  • It only appears in multiplayer runs.
Character
Type
Power
Rarity
Rare
Cost
10 Energy
Target
Yourself

When to take Tank

Play it when you are the Barricade or Impervious player and your allies do the damage, once your own Block engine is running to cover their doubled hits.

Cards that synergize with Tank

Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept pulls the attacks onto you where the Block is.Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade and Impervious keep you standing.Block is not removed at the start of your turn.
Impervious
Skill
2
Gain 30 Block.
Exhaust.
Barricade and Impervious keep you standing.Gain 30 Block.
Exhaust.
Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier punishes each hit.Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield hands spare Block to the team.Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.

Relics that synergize with Tank

Permafrost
Permafrost triggers on Powers played, and Tank is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Tank is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Tank is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Tank is oneWhenever you play a Power, draw 1 card.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 12 Feb 2026NerfInternal playtest
    No longer stacks
  2. 29 Jan 2026ArtInternal playtest
    Added portrait art
  3. 18 Dec 2025TextInternal playtest
    The Tank to Tank
All 6 patch notes3 older
  1. 13 Nov 2025BlockThe IroncladInternal playtest
    Ironclad: Body Block, The Tank (no longer colorless)
    RarityRareUncommonInternal playtest
    Pool changed from colorless multiplayer to Ironclad multiplayer and rarity changed from Rare to Uncommon
  2. 11 Sep 2025Cost2(1)1(0)Internal playtest
    Cost changed from 2 to 1 (upgraded 1 to 0)
  3. 29 May 2025ChangeInternal playtest
    Named in this patch note

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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