
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Intercept+
Skill
1
Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Version

Intercept
Skill
1
Gain 6 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

Intercept+
Skill
1
Gain 10 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept
ColorlessSkillUncommon
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You choose another player, gain 9 Block, and receive an Intercept power: every enemy attack that would hit that player this turn is redirected to you instead. Upgraded the Block is 13. It only appears in multiplayer runs.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
One ally
When to take Intercept
Take it on the teammate built to absorb hits, an Ironclad with Barricade or Impervious, or anyone running Thorns. Time it for the turn an ally is low or has no Block.
Cards that synergize with Intercept

Tank
Power
1
Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.
TankTank halves damage to allies, so you cover what remains.Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Flame BarrierFlame Barrier returns damage on every attack you catch.Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

Rally
Skill
2
ALL players gain 12 Block.
RallyRally gives the whole team Block.ALL players gain 12 Block.

Wraith Form
Power
3
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.
Wraith FormWraith Form makes redirected hits cost 1.Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Intercept gains itWhenever you gain Block on your turn, other players gain half that much Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Intercept gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautJuggernaut makes Block count for more, and Intercept gains itWhenever you gain Block, deal 6 damage to a random enemy.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Intercept gains itBlock is not removed at the start of your turn.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Intercept gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam makes Block count for more, and Intercept gains itDeal damage equal to your Block.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Intercept gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Intercept gains itDouble your Block.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Intercept gains itDouble your Block gain this turn.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable makes Block count for more, and Intercept gains itThe first time you gain Block from a card each turn, double the amount gained.
Relics that synergize with Intercept
Bronze ScalesBronze ScalesBronze Scales does the same for free.Start each combat with 3 Thorns.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Intercept gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Intercept gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Intercept gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Intercept gains itThe first time you gain Block from a card each combat, double the amount gained.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Added portrait art
- Block increased from 6 to 9 (upgraded 10 to 13)
- Named in this patch note
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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