Version

Ultimate Defend

ColorlessSkillUncommon
Gain 11 Block.

One Energy for 11 Block, 15 upgraded, with no other text. It is tagged as a Defend card, so anything that rewards Defend cards counts it. It is colorless and shows up in shops and events for every character.

Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself

When to take Ultimate Defend

A strictly better Defend, a fine buy for an Act 1 deck that needs Block and has nothing better to spend gold on. It does not scale, so it is filler by Act 3.

Cards that synergize with Ultimate Defend

Fasten
Power
1
Gain an additional 4 Block from Defend cards.
Fasten adds 4 more Block because it counts as a Defend.Gain an additional 4 Block from Defend cards.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable doubles it to 22 as the first Block of the turn.The first time you gain Block from a card each turn, double the amount gained.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam and Juggernaut convert the Block into damage.Deal damage equal to your Block.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Body Slam and Juggernaut convert the Block into damage.Whenever you gain Block, deal 6 damage to a random enemy.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope makes Block count for more, and Ultimate Defend gains itWhenever you gain Block on your turn, other players gain half that much Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Ultimate Defend gains itNext turn, gain Block equal to your current Block.
Exhaust.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade makes Block count for more, and Ultimate Defend gains itBlock is not removed at the start of your turn.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Ultimate Defend gains itGain 5 Block.
Block is not removed at the start of your next turn.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Ultimate Defend gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Ultimate Defend gains itDouble your Block.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Ultimate Defend gains itDouble your Block gain this turn.

Relics that synergize with Ultimate Defend

Vambrace
Vambrace does the same once per combat.The first time you gain Block from a card each combat, double the amount gained.
Parrying Shield
Parrying Shield makes Block count for more, and Ultimate Defend gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Ultimate Defend gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Ultimate Defend gains itDoubles Block gained from a card, then goes to sleep for 2 turns.

Changes by version

  1. 17 Jul 2025ArtInternal playtest
    Added portrait art
  2. 5 Jun 2025Upgraded Block1415Internal playtest
    Upgraded Block increased from 14 to 15
    Bug fixFastenInternal playtest
    Fasten card now properly adds Block to Ultimate Defend card
  3. 6 Feb 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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