
Ultimate Defend
Skill
1
Gain 11 Block.

Ultimate Defend+
Skill
1
Gain 15 Block.
Version
Ultimate Defend
ColorlessSkillUncommon
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Gain 11 Block.
Gain 15 Block.
One Energy for 11 Block, 15 upgraded, with no other text. It is tagged as a Defend card, so anything that rewards Defend cards counts it. It is colorless and shows up in shops and events for every character.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
1 Energy
Target
Yourself
When to take Ultimate Defend
A strictly better Defend, a fine buy for an Act 1 deck that needs Block and has nothing better to spend gold on. It does not scale, so it is filler by Act 3.
Cards that synergize with Ultimate Defend

Fasten
Power
1
Gain an additional 4 Block from Defend cards.
FastenFasten adds 4 more Block because it counts as a Defend.Gain an additional 4 Block from Defend cards.

Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
UnmovableUnmovable doubles it to 22 as the first Block of the turn.The first time you gain Block from a card each turn, double the amount gained.

Body Slam
Attack
1
Deal damage equal to your Block.
Body SlamBody Slam and Juggernaut convert the Block into damage.Deal damage equal to your Block.

Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
JuggernautBody Slam and Juggernaut convert the Block into damage.Whenever you gain Block, deal 6 damage to a random enemy.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Ultimate Defend gains itWhenever you gain Block on your turn, other players gain half that much Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Ultimate Defend gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.

Barricade
Power
3
Block is not removed at the start of your turn.
BarricadeBarricade makes Block count for more, and Ultimate Defend gains itBlock is not removed at the start of your turn.

Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.
BlurBlur makes Block count for more, and Ultimate Defend gains itGain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.
Demonic ShieldDemonic Shield makes Block count for more, and Ultimate Defend gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Give another player Block equal to your Block.
Exhaust.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Ultimate Defend gains itDouble your Block.

Shadowmeld
Skill
1
Double your Block gain this turn.
ShadowmeldShadowmeld makes Block count for more, and Ultimate Defend gains itDouble your Block gain this turn.
Relics that synergize with Ultimate Defend
VambraceVambraceVambrace does the same once per combat.The first time you gain Block from a card each combat, double the amount gained.
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Ultimate Defend gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Ultimate Defend gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Ultimate Defend gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Changes by version
- Added portrait art
- Upgraded Block increased from 14 to 15
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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