Rally

ColorlessSkillRare
ALL players gain 12 Block.

Every living player on your side, including you, gains 12 Block (17 upgraded). The Block goes through each player as a card Block gain, so each one's own Dexterity applies. The card only exists in multiplayer runs; in a solo run it never shows up in rewards, shops or random generation.

Pool
Colorless
Type
Skill
Rarity
Rare
Cost
2 Energy
Target
All allies

When to take Rally

In a two-player run this is 24 Block for 2 Energy, the best rate in the game, and it only improves with three or four players. Grab it whenever it appears in co-op.

Cards that synergize with Rally

Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope shares half of the Block you gain with the others on top of Rally's own.Whenever you gain Block on your turn, other players gain half that much Block.
Intercept
Skill
1
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Intercept pulls attacks to you after everyone has been shielded.Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Lift
Skill
1
Give another player 11 Block.
Lift and Mimic fill the same team defense role.Give another player 11 Block.
Mimic
Skill
1
Gain Block equal to the Block on another player.
Exhaust.
Lift and Mimic fill the same team defense role.Gain Block equal to the Block on another player.
Exhaust.
Coordinate
Skill
1
Give another player 5 Strength this turn.
Coordinate is the offensive half of the same team package.Give another player 5 Strength this turn.
Body Slam
Attack
1
Deal damage equal to your Block.
Body Slam spends your share as damage.Deal damage equal to your Block.
Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Prolong makes Block count for more, and Rally gains itNext turn, gain Block equal to your current Block.
Exhaust.
Juggernaut
Power
2
Whenever you gain Block, deal 6 damage to a random enemy.
Juggernaut makes Block count for more, and Rally gains itWhenever you gain Block, deal 6 damage to a random enemy.
Barricade
Power
3
Block is not removed at the start of your turn.
Barricade makes Block count for more, and Rally gains itBlock is not removed at the start of your turn.
Blur
Skill
1
Gain 5 Block.
Block is not removed at the start of your next turn.
Blur makes Block count for more, and Rally gains itGain 5 Block.
Block is not removed at the start of your next turn.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield makes Block count for more, and Rally gains itLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Entrench
Skill
2
Double your Block.
Entrench makes Block count for more, and Rally gains itDouble your Block.
Shadowmeld
Skill
1
Double your Block gain this turn.
Shadowmeld makes Block count for more, and Rally gains itDouble your Block gain this turn.
Unmovable
Power
2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable makes Block count for more, and Rally gains itThe first time you gain Block from a card each turn, double the amount gained.
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and Rally is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre triggers on cards that cost 2 or more, and Rally is oneWhenever you play a card that costs or more, gain 4 Block.

Relics that synergize with Rally

Parrying Shield
Parrying Shield makes Block count for more, and Rally gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Rally gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Rally gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Rally gains itThe first time you gain Block from a card each combat, double the amount gained.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Rally is oneWhenever you play a card that costs or more, gain 4 Block.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 29 May 2025ChangeInternal playtest
    Named in this patch note

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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