
Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.

Master of Strategy+
Skill
0
Draw 4 cards.
Exhaust.
Exhaust.
Master of Strategy
ColorlessSkillRare
Zero Energy, draw 3 cards (4 upgraded), and the card Exhausts, so it is one burst of draw per fight. There is no other condition: it can be played into an empty Draw Pile and forces the shuffle.
Pool
Colorless
Type
Skill
Rarity
Rare
Cost
0 Energy
Target
Yourself
When to take Master of Strategy
Take it for any character, since a free card that turns into three is never bad. It is best in decks with a few key cards to find, like a Power you need turn 1 or a Grand Finale deck.
Cards that synergize with Master of Strategy

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster and Corrosive Wave pay damage or Poison for every card drawn.Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveSpeedster and Corrosive Wave pay damage or Poison for every card drawn.Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Death March
Attack
1
Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deals 4 additional damage for each card drawn during your turn.
Death MarchDeath March hits 4 harder for each.Deal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deals 4 additional damage for each card drawn during your turn.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain and Dark Embrace pay for the Exhaust.Whenever a card is Exhausted, gain 3 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceFeel No Pain and Dark Embrace pay for the Exhaust.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache counts the extra plays.Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Master of Strategy drawsEvery 10 cards you draw, gain .

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserHellraiser triggers when you draw, and Master of Strategy drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Master of Strategy drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Master of Strategy drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Master of Strategy is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Master of Strategy drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Master of Strategy drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence wants a full hand, which Master of Strategy drawsNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Master of Strategy drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.
Expect a FightExpect a Fight wants a full hand, which Master of Strategy drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
You cannot gain
additional this turn.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Master of Strategy is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Master of Strategy drawsDeal 5 damage for each Skill in your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Master of Strategy is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Master of Strategy is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Master of Strategy is a free oneDeal 4 damage for each Skill already played this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Master of Strategy is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Master of Strategy Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Master of Strategy Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Relics that synergize with Master of Strategy
Burning SticksBurning SticksBurning Sticks copies the first Skill you Exhaust each combat, so you get it twice.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Master of Strategy drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Power CellPower CellPower Cell looks for 0 Energy cards, and Master of Strategy is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Master of Strategy drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Master of Strategy is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Master of Strategy is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Master of Strategy is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Master of Strategy is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Master of Strategy Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Master of Strategy Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Master of Strategy is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Master of Strategy Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Master of Strategy HP cost increased from 10% to 20% of max HP
- The Self-Help Book event now shows a preview of the Master of Strategy card
- Updated Master of Strategy card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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