
Secret Technique
Skill
0
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Secret Technique+
Skill
0
Put a Skill from your Draw Pile into your Hand.
Secret Technique
ColorlessSkillRare
Put a Skill from your Draw Pile into your Hand.
For 0 Energy you open your whole draw pile filtered to Skills, pick one, and it goes to your hand. If the pile has no Skill, the card is still played and nothing arrives. The base version exhausts, so it is a one-shot search per combat; the upgrade removes Exhaust and it becomes a repeatable tutor that comes back after every shuffle.
Pool
Colorless
Type
Skill
Rarity
Rare
Cost
0 Energy
Target
Yourself
When to take Secret Technique
Worth it when one Skill in your deck decides fights, a big Block card, a debuff, an Energy engine, since its value is the value of the card it fetches.
Cards that synergize with Secret Technique

The Bomb
Skill
2
At the end of 3 turns, deal 40 damage to ALL enemies.
The BombThe Bomb wants to be played on turn one so its 40 damage lands on time.At the end of 3 turns, deal 40 damage to ALL enemies.

Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic ButtonPanic Button is 30 Block exactly when you need it.Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
You cannot gain Block from cards for 2 turns.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium sets up a retained hand for the next turn.Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Secret Technique is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Secret Technique is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Secret Technique is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Secret Technique is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Secret Technique is a free oneDeal 4 damage for each Skill already played this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Secret Technique is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Secret Technique is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Secret Technique Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Secret Technique Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Secret Technique is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Secret Technique is freeWhenever you play a card, deal 4 damage to a random enemy.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Secret Technique Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever a card is Exhausted, gain 3 Block.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Secret Technique Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Secret Technique is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Secret Technique is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageAfterimage rewards playing many cards, and Secret Technique is freeWhenever you play a card, gain 1 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
draw 1 card.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue rewards playing many cards, and Secret Technique is freeWhenever you play a card this turn, gain 1 Strength this turn.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne rewards playing many cards, and Secret Technique is freeWhenever you play a card, gain .

Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
MidnightMidnight triggers when cards are Exhausted, and Secret Technique Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Costs 1 less for each card Exhausted this combat by ANYONE.
Relics that synergize with Secret Technique
Burning SticksBurning SticksBurning Sticks copies the first Skill you exhaust each combat, and Secret Technique exhausting itself gives you a second search.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Toxic EggToxic EggToxic Egg upgrades it on pickup.Whenever you add a Skill into your Deck, Upgrade it.
Power CellPower CellPower Cell looks for 0 Energy cards, and Secret Technique is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Secret Technique is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Secret Technique is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Secret Technique is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Secret Technique is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Secret Technique Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Secret Technique is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Added card art
- Added StS1's Secret Technique card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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