Secret Technique

ColorlessSkillRare
Put a Skill from your Draw Pile into your Hand.
Exhaust.

For 0 Energy you open your whole draw pile filtered to Skills, pick one, and it goes to your hand. If the pile has no Skill, the card is still played and nothing arrives. The base version exhausts, so it is a one-shot search per combat; the upgrade removes Exhaust and it becomes a repeatable tutor that comes back after every shuffle.

Pool
Colorless
Type
Skill
Rarity
Rare
Cost
0 Energy
Target
Yourself

When to take Secret Technique

Worth it when one Skill in your deck decides fights, a big Block card, a debuff, an Energy engine, since its value is the value of the card it fetches.

Cards that synergize with Secret Technique

The Bomb
Skill
2
At the end of 3 turns, deal 40 damage to ALL enemies.
The Bomb wants to be played on turn one so its 40 damage lands on time.At the end of 3 turns, deal 40 damage to ALL enemies.
Panic Button
Skill
0
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Panic Button is 30 Block exactly when you need it.Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium sets up a retained hand for the next turn.Gain 13 Block.
Retain your Hand this turn.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Secret Technique is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Secret Technique is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Secret Technique is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So counts the Skills you play, and Secret Technique is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar Blast counts the Skills you play, and Secret Technique is a free oneDeal 4 damage for each Skill already played this turn.
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Pinpoint counts the Skills you play, and Secret Technique is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Secret Technique is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Secret Technique Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Secret Technique Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Secret Technique is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Secret Technique is freeWhenever you play a card, deal 4 damage to a random enemy.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Secret Technique Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever a card is Exhausted, gain 3 Block.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Secret Technique Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
Oblivion rewards playing many cards, and Secret Technique is freeWhenever you play a card this turn, apply 3 Doom to the enemy.
Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle rewards playing many cards, and Secret Technique is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage rewards playing many cards, and Secret Technique is freeWhenever you play a card, gain 1 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue rewards playing many cards, and Secret Technique is freeWhenever you play a card this turn, gain 1 Strength this turn.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne rewards playing many cards, and Secret Technique is freeWhenever you play a card, gain .
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Secret Technique Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.

Relics that synergize with Secret Technique

Burning Sticks
Burning Sticks copies the first Skill you exhaust each combat, and Secret Technique exhausting itself gives you a second search.The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Toxic Egg
Toxic Egg upgrades it on pickup.Whenever you add a Skill into your Deck, Upgrade it.
Power Cell
Power Cell looks for 0 Energy cards, and Secret Technique is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning Fork
Tuning Fork counts the Skills you play, and Secret Technique is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Secret Technique is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Secret Technique is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Secret Technique is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Secret Technique Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Secret Technique is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Secret Technique Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 23 Aug 2024ArtInternal playtest
    Added card art
  2. 14 Jun 2024AddedInternal playtest
    Added StS1's Secret Technique card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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