Secret Weapon

ColorlessSkillRare
Put an Attack from your Draw Pile into your Hand.
Exhaust.

It is the Attack half of the pair: 0 Energy, look at the draw pile, take any Attack into your hand. Nothing happens if the pile holds no Attack. The base card exhausts after one use; upgraded it stays in the deck and searches again after every shuffle.

Pool
Colorless
Type
Skill
Rarity
Rare
Cost
0 Energy
Target
Yourself

When to take Secret Weapon

Good when your deck has one or two finishers and a lot of setup around them, since it makes the finisher show up on demand. Skip it if every Attack is similar.

Cards that synergize with Secret Weapon

Hand of Greed
Attack
2
Deal 20 damage.
If Fatal, gain 20 Gold.
Hand of Greed fetched on the kill turn pays 20 Gold.Deal 20 damage.
If Fatal, gain 20 Gold.
Jackpot
Attack
3
Deal 25 damage.
Add 3 random 0 cards into your Hand.
Jackpot is 25 damage plus three free cards whenever you have 3 Energy.Deal 25 damage.
Add 3 random 0 cards into your Hand.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley as a dumped X-cost finisher.Deal 10 damage to a random enemy X times.
All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
All for One looks for 0 Energy cards, and Secret Weapon is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
Feral looks for 0 Energy cards, and Secret Weapon is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for All looks for 0 Energy cards, and Secret Weapon is oneEVERYONE'S 0 Attacks deal 3 additional damage.
Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Make It So counts the Skills you play, and Secret Weapon is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar Blast counts the Skills you play, and Secret Weapon is a free oneDeal 4 damage for each Skill already played this turn.
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Pinpoint counts the Skills you play, and Secret Weapon is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Secret Weapon is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Secret Weapon Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Secret Weapon Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue Dot rewards playing many cards, and Secret Weapon is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Secret Weapon is freeWhenever you play a card, deal 4 damage to a random enemy.
Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike triggers when cards are Exhausted, and Secret Weapon Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain triggers when cards are Exhausted, and Secret Weapon Exhausts itselfWhenever a card is Exhausted, gain 3 Block.
Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Forgotten Ritual triggers when cards are Exhausted, and Secret Weapon Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
Oblivion rewards playing many cards, and Secret Weapon is freeWhenever you play a card this turn, apply 3 Doom to the enemy.
Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle rewards playing many cards, and Secret Weapon is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage rewards playing many cards, and Secret Weapon is freeWhenever you play a card, gain 1 Block.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
Dark Embrace triggers when cards are Exhausted, and Secret Weapon Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
Monologue rewards playing many cards, and Secret Weapon is freeWhenever you play a card this turn, gain 1 Strength this turn.
The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed Throne rewards playing many cards, and Secret Weapon is freeWhenever you play a card, gain .
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Midnight triggers when cards are Exhausted, and Secret Weapon Exhausts itselfDeal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.

Relics that synergize with Secret Weapon

Molten Egg
Molten Egg upgrades every Attack you add, and an upgraded Secret Weapon is the version you want.Whenever you add an Attack card to your Deck, Upgrade it.
Power Cell
Power Cell looks for 0 Energy cards, and Secret Weapon is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning Fork
Tuning Fork counts the Skills you play, and Secret Weapon is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Secret Weapon is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Secret Weapon is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Secret Weapon is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Secret Weapon Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Secret Weapon Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Secret Weapon Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron Club
Iron Club rewards playing many cards, and Secret Weapon is freeEvery 4 cards you play, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Secret Weapon Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Changes by version

  1. 23 Aug 2024ArtInternal playtest
    Added card art
  2. 14 Jun 2024AddedInternal playtest
    Added StS1's Secret Weapon card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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