
Dark Shackles
Skill
0
Enemy loses 9 Strength this turn.
Exhaust.
Exhaust.

Dark Shackles+
Skill
0
Enemy loses 15 Strength this turn.
Exhaust.
Exhaust.
Dark Shackles
ColorlessSkillUncommon
Effect: target one enemy and it loses 9 Strength at once, 15 upgraded.
Strength: the card attaches a power that applies it as negative, and when that enemy's turn ends the power removes itself and hands the Strength back, so the loss covers exactly the attack it is about to make.
Multi hit: Strength can go below zero, so every hit of a multi-hit attack loses the full 9.
Artifact: it is a debuff, so Artifact eats it, and Exhaust makes it one use per combat.
Pool
Colorless
Type
Skill
Rarity
Uncommon
Cost
0 Energy
Target
One enemy
When to take Dark Shackles
A free answer to one dangerous elite or boss turn your Block cannot cover. At 0 cost it never competes with the rest of your turn.
Cards that synergize with Dark Shackles

Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
MiseryMisery copies debuffs to every other enemy, and the code makes sure the copied Shackles applies its loss exactly once.Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Piercing Wail
Skill
1
ALL enemies lose 6 Strength this turn.
Exhaust.
Exhaust.
Piercing WailPiercing Wail and Malaise stack more Strength loss for the Silent, and Enfeebling Touch does it for the Necrobinder.ALL enemies lose 6 Strength this turn.
Exhaust.
Exhaust.

Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.
MalaisePiercing Wail and Malaise stack more Strength loss for the Silent, and Enfeebling Touch does it for the Necrobinder.Enemy loses X Strength. Apply X Weak.
Exhaust.
Exhaust.

Enfeebling Touch
Skill
1
Ethereal.
Enemy loses 8 Strength this turn.
Enemy loses 8 Strength this turn.
Enfeebling TouchPiercing Wail and Malaise stack more Strength loss for the Silent, and Enfeebling Touch does it for the Necrobinder.Ethereal.
Enemy loses 8 Strength this turn.
Enemy loses 8 Strength this turn.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Dark Shackles is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Dark Shackles is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Dark Shackles is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Dark Shackles is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Dark Shackles is a free oneDeal 4 damage for each Skill already played this turn.

Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.
PinpointPinpoint counts the Skills you play, and Dark Shackles is a free oneDeal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Dark Shackles is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Evil EyeEvil Eye triggers when cards are Exhausted, and Dark Shackles Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.

Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.
Pact's EndPact's End triggers when cards are Exhausted, and Dark Shackles Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
deal 17 damage to ALL enemies.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Dark Shackles is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent FormSerpent Form rewards playing many cards, and Dark Shackles is freeWhenever you play a card, deal 4 damage to a random enemy.

Ashen Strike
Attack
1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen StrikeAshen Strike triggers when cards are Exhausted, and Dark Shackles Exhausts itselfDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.

Feel No Pain
Power
1
Whenever a card is Exhausted, gain 3 Block.
Feel No PainFeel No Pain triggers when cards are Exhausted, and Dark Shackles Exhausts itselfWhenever a card is Exhausted, gain 3 Block.

Forgotten Ritual
Skill
1
If you Exhausted a card this turn, gain .
Exhaust.
Exhaust.
Forgotten RitualForgotten Ritual triggers when cards are Exhausted, and Dark Shackles Exhausts itselfIf you Exhausted a card this turn, gain .
Exhaust.
Exhaust.

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion rewards playing many cards, and Dark Shackles is freeWhenever you play a card this turn, apply 3 Doom to the enemy.

Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.
StrangleStrangle rewards playing many cards, and Dark Shackles is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

Afterimage
Power
1
Whenever you play a card, gain 1 Block.
AfterimageAfterimage rewards playing many cards, and Dark Shackles is freeWhenever you play a card, gain 1 Block.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceDark Embrace triggers when cards are Exhausted, and Dark Shackles Exhausts itselfWhenever a card is Exhausted,
draw 1 card.
draw 1 card.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue rewards playing many cards, and Dark Shackles is freeWhenever you play a card this turn, gain 1 Strength this turn.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne rewards playing many cards, and Dark Shackles is freeWhenever you play a card, gain .
Relics that synergize with Dark Shackles
Unsettling LampUnsettling LampUnsettling Lamp doubles the first debuff card each combat, so the first Shackles strips 18.Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Power CellPower CellPower Cell looks for 0 Energy cards, and Dark Shackles is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Dark Shackles is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Dark Shackles is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Dark Shackles is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Dark Shackles is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Dark Shackles Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's AshesCharon's AshesCharon's Ashes triggers when cards are Exhausted, and Dark Shackles Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Dark Shackles Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Dark Shackles is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Dark Shackles Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
- Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
All 5 patch notes2 older
- Updated Dark Shackles card art
- Dark shackles no longer applies shackled powe if the strength loss is blocked by artifact
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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