
Enfeebling Touch
Skill
1
Ethereal.
Enemy loses 8 Strength this turn.
Enemy loses 8 Strength this turn.

Enfeebling Touch+
Skill
1
Ethereal.
Enemy loses 11 Strength this turn.
Enemy loses 11 Strength this turn.
Version

Enfeebling Touch
Skill
1
Ethereal.
Enemy loses 9 Strength this turn.
Enemy loses 9 Strength this turn.

Enfeebling Touch+
Skill
1
Ethereal.
Enemy loses 13 Strength this turn.
Enemy loses 13 Strength this turn.
Enfeebling Touch
NecrobinderSkillUncommon
You are viewing an old version of this card
It gives one enemy a temporary Strength loss of 8. The game applies minus 8 Strength at once and restores it at the end of that enemy's turn, so the cut covers exactly the attack it is about to make. Strength can go negative, so a 12 damage hit becomes 4. Ethereal means it exhausts if left in hand. Upgraded it takes 11.
When to take Enfeebling Touch
Pick it up in Act 1 or 2 when a boss telegraphs one heavy attack your Block cannot cover, since it shaves that hit rather than walling it. It also feeds Ethereal payoffs.
Cards that synergize with Enfeebling Touch

Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Pull from BelowPull from Below and Banshee's Cry count it as an Ethereal card played.Deal 5 damage for each Ethereal card played this combat.

Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.
Banshee's CryPull from Below and Banshee's Cry count it as an Ethereal card played.Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Costs less for each Ethereal card played this combat.

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of AshSpirit of Ash pays Block whenever you play it.Whenever you play an Ethereal card, gain 4 Block.

Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
MiseryMisery copies the Strength loss to every other enemy.Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of FleshSleight of Flesh deals damage when the debuff lands.Whenever you apply a debuff to an enemy, they take 9 damage.

Pagestorm
Power
1
Whenever you draw an Ethereal card, draw 1 card.
PagestormPagestorm rewards Ethereal cards, and Enfeebling Touch is oneWhenever you draw an Ethereal card, draw 1 card.

Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .
VeilpiercerVeilpiercer rewards Ethereal cards, and Enfeebling Touch is oneDeal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .
Relics that synergize with Enfeebling Touch
Unsettling LampUnsettling LampUnsettling Lamp doubles your first debuff of the fight to 16.Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Enfeebling Touch Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Enfeebling Touch Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Enfeebling Touch Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
- Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
All 11 patch notes8 older
- Sleight of Flesh card no longer double-counts Enfeebling Touch
- Renamed Enfeeble card to Debilitate in order to avoid confusion with Enfeebling Touch card
- Added portrait art for various cards
- Strength loss decreased from 9 to 8 (upgraded 13 to 11)
- Rarity changed from Common to Uncommon and Strength loss increased from 7 to 9 (upgraded 10 to 13)
- Enfeebling Touch no longer gets rid of negative strength
- Added Enfeebling Touch card
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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