
Sleight of Flesh
Power
2
Whenever you apply a debuff to an enemy, they take 9 damage.

Sleight of Flesh+
Power
2
Whenever you apply a debuff to an enemy, they take 13 damage.
Version

Sleight of Flesh
Power
1
Whenever you apply a debuff to an enemy, they take 6 damage.

Sleight of Flesh+
Power
1
Whenever you apply a debuff to an enemy, they take 9 damage.
Whenever you apply a debuff to an enemy, they take 6 damage.
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of Flesh
NecrobinderPowerUncommon
You are viewing an old version of this card
Whenever you apply a debuff to an enemy, they take 9 damage.
Whenever you apply a debuff to an enemy, they take 13 damage.
Each time you apply a debuff to an enemy, that enemy takes 9 damage, 13 upgraded.
Per application: Weak plus Vulnerable on three enemies is six triggers.
Counts: Doom, Poison, Weak, Vulnerable and a Strength loss all count, if the amount applied is a debuff for that power.
No trigger: an application of 0 does not fire.
Damage: direct, so Strength and Vulnerable do not change it, but Block absorbs it.
When to take Sleight of Flesh
Turns a Doom deck's setup cards into damage cards, worth taking once three or more of your cards apply a debuff each turn.
Cards that synergize with Sleight of Flesh

Oblivion
Skill
0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionOblivion Dooms on every card you play this turn, so every card is 9 more damage.Whenever you play a card this turn, apply 3 Doom to the enemy.

Deathbringer
Skill
2
Apply 21 Doom and 1 Weak to ALL enemies.
DeathbringerDeathbringer is two debuffs on every enemy.Apply 21 Doom and 1 Weak to ALL enemies.

Reaper Form
Power
3
Whenever Attacks deal damage, apply that much Doom.
Reaper FormReaper Form adds Doom to every hit.Whenever Attacks deal damage, apply that much Doom.

Countdown
Power
1
At the start of your turn, apply 6 Doom to a random enemy.
CountdownCountdown triggers it at the start of each turn.At the start of your turn, apply 6 Doom to a random enemy.

Putrefy
Skill
1
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.
PutrefyPutrefy is two triggers for 1 Energy.Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Apply 2 Vulnerable.
Exhaust.

Misery
Attack
0
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
MiseryMisery spreads every debuff on one enemy to the rest, one trigger each.Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Sleight of Flesh is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Sleight of Flesh is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Sleight of Flesh
PermafrostPermafrostPermafrost triggers on Powers played, and Sleight of Flesh is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Sleight of Flesh is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Sleight of Flesh is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Sleight of Flesh is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Sleight of Flesh is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
- Fixed Test Subject starting phase 2 with extra strength if it is killed by Sleight of Flesh via Enfeebling Touch
- Sleight of Flesh card no longer double-counts Enfeebling Touch
All 10 patch notes7 older
- Cost changed from 1 to 2 and HP loss increased from 6 to 9 (upgraded 9 to 13)
- Cost changed from 2 to 1 and Damage decreased from 9 to 6 (upgraded 11 to 8)
- Added portrait art
- Damage decreased from 13 to 9 (upgraded 17 to 11)
- Sleight of Flesh card now properly triggers when applying negative amounts of certain buffs (like Strength)
- Added beta art
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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