Cacophony

NecrobinderPowerRarePlaytest

Playtest. In the game’s public beta, not in the live game yet; it can still change.

Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
  • Counter: starts at 33 and after you play it, every card any player draws takes 1 off, the five card hand draw at the start of each turn included.
  • At 0: a random enemy takes 66 damage, 99 upgraded, and the counter goes back to 33.
  • Not an Attack: Strength and Vulnerable do not change the hit, though Block still absorbs it.
  • Stacking: each copy you play keeps its own count.
  • Availability: it appears only in multiplayer runs, and for now only in the public beta, not the live game.
Character
Type
Power
Rarity
Rare
Cost
2 Energy
Target
Yourself

When to take Cacophony

Do the arithmetic for your table, since two players only drawing 5 cards make 10 draws a round. Take it for elites and bosses, where the counter turns over often.

Cards that synergize with Cacophony

Huddle Up
Skill
1
ALL players draw 2 cards.
Exhaust.
Huddle Up and Plot make every player draw.ALL players draw 2 cards.
Exhaust.
Plot
Skill
1
Next turn, ALL players draw 2 cards.
Huddle Up and Plot make every player draw.Next turn, ALL players draw 2 cards.
Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
A Soul draws 2 cards, so Glimpse Beyond, which gives ALL players 3 Souls, and Soulbound feed it fast.ALL players add 3 Souls into their Draw Pile.
Exhaust.
Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
A Soul draws 2 cards, so Glimpse Beyond, which gives ALL players 3 Souls, and Soulbound feed it fast.Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
A teammate's Acrobatics or Dark Embrace counts as much as your own draw.Draw 3 cards.
Discard 1 card.
Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
A teammate's Acrobatics or Dark Embrace counts as much as your own draw.Whenever a card is Exhausted,
draw 1 card.
Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand Hand triggers on cards that cost 2 or more, and Cacophony is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse Macabre triggers on cards that cost 2 or more, and Cacophony is oneWhenever you play a card that costs or more, gain 4 Block.

Relics that synergize with Cacophony

Permafrost
Permafrost triggers on Powers played, and Cacophony is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Cacophony is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Cacophony is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Cacophony is oneWhenever you play a Power, draw 1 card.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Cacophony is oneWhenever you play a card that costs or more, gain 4 Block.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 13 Aug 2026ArtPlaytest
    Added portrait art for the cards
    Bug fixGremlin HornPlaytest
    Cacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
  2. Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, Cacophony
  3. 2 Jul 2026AddedPlaytest
    Added to the game
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