
Cacophony
Power
2
Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.

Cacophony+
Power
2
Every 33 cards drawn by ALL players, deal 99 damage to a random enemy.
Cacophony
NecrobinderPowerRarePlaytest
Playtest. In the game’s public beta, not in the live game yet; it can still change.
Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
Every 33 cards drawn by ALL players, deal 99 damage to a random enemy.
Counter: starts at 33 and after you play it, every card any player draws takes 1 off, the five card hand draw at the start of each turn included.
At 0: a random enemy takes 66 damage, 99 upgraded, and the counter goes back to 33.
Not an Attack: Strength and Vulnerable do not change the hit, though Block still absorbs it.
Stacking: each copy you play keeps its own count.
Availability: it appears only in multiplayer runs, and for now only in the public beta, not the live game.
When to take Cacophony
Do the arithmetic for your table, since two players only drawing 5 cards make 10 draws a round. Take it for elites and bosses, where the counter turns over often.
Cards that synergize with Cacophony

Huddle Up
Skill
1
ALL players draw 2 cards.
Exhaust.
Exhaust.
Huddle UpHuddle Up and Plot make every player draw.ALL players draw 2 cards.
Exhaust.
Exhaust.

Plot
Skill
1
Next turn, ALL players draw 2 cards.
PlotHuddle Up and Plot make every player draw.Next turn, ALL players draw 2 cards.

Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Exhaust.
Glimpse BeyondA Soul draws 2 cards, so Glimpse Beyond, which gives ALL players 3 Souls, and Soulbound feed it fast.ALL players add 3 Souls into their Draw Pile.
Exhaust.
Exhaust.

Soulbound
Power
1
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.
SoulboundA Soul draws 2 cards, so Glimpse Beyond, which gives ALL players 3 Souls, and Soulbound feed it fast.Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsA teammate's Acrobatics or Dark Embrace counts as much as your own draw.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Dark Embrace
Power
2
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Dark EmbraceA teammate's Acrobatics or Dark Embrace counts as much as your own draw.Whenever a card is Exhausted,
draw 1 card.
draw 1 card.

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Cacophony is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Cacophony is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Cacophony
PermafrostPermafrostPermafrost triggers on Powers played, and Cacophony is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Cacophony is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Cacophony is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Cacophony is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Cacophony is oneWhenever you play a card that costs or more, gain 4 Block.
Rules and timing
Only appears in multiplayer runs.
Changes by version
- Added portrait art for the cardsBug fixGremlin HornPlaytestCacophony card no longer triggers a second time if its first trigger causes another card to be drawn (i.e. via Gremlin Horn relic)
- Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, Cacophony
- Added to the game

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