
Fuel
Skill
0
Gain .
Draw 1 card.
Exhaust.
Draw 1 card.
Exhaust.

Fuel+
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
Cards that synergize with Fuel

Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-CastMulti-Cast costs X, so every Energy Fuel gives goes into itEvoke your rightmost Orb X times.

Tempest
Skill
X
Channel X Lightning.
TempestTempest costs X, so every Energy Fuel gives goes into itChannel X Lightning.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Fuel drawsEvery 10 cards you draw, gain .

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Fuel gives goes into itDeal 10 damage to a random enemy X times.

All for One
Attack
2
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.
All for OneAll for One looks for 0 Energy cards, and Fuel is oneDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

Feral
Power
2
The first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
FeralFeral looks for 0 Energy cards, and Fuel is oneThe first time you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Fuel drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Fuel drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Fuel drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.

One for All
Power
1
EVERYONE'S 0 Attacks deal 3 additional damage.
One for AllOne for All looks for 0 Energy cards, and Fuel is oneEVERYONE'S 0 Attacks deal 3 additional damage.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Fuel is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Fuel
Power CellPower CellPower Cell looks for 0 Energy cards, and Fuel is oneAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Fuel drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Fuel drawsRetain your Hand on the first turn of combat.
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Fuel is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Fuel is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Fuel is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Fuel is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and Fuel Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and Fuel Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club rewards playing many cards, and Fuel is freeEvery 4 cards you play, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and Fuel Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Changes by version
- Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, Cacophony
- Nerfed Compact card's Fuel token; No longer draws cards; upgrade changed from increasing card draw to granting 1 additional energy
- Added Portrait art
All 6 patch notes3 older
- Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
- Added beta card art
- Hovering over Compactor+ card now properly shows a preview of Fuel+
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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