Call of the Void

NecrobinderPowerRare
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

A 1-cost Power. At the start of each of your turns, before you draw, a random Necrobinder card that is not Basic or Ancient is created in your Hand with Ethereal added. It costs what it normally costs. If you do not play it, it exhausts at end of turn. Upgrading adds Innate, so the Power is in your opening Hand every fight.

Character
Type
Power
Rarity
Rare
Cost
1 Energy
Target
Yourself

When to take Call of the Void

Take it for an Ethereal deck, where every generated card is fuel whether you play it or let it burn, good from Act 1. Upgrade it when you can, so the extra cards start on turn 2.

Cards that synergize with Call of the Void

Spirit of Ash
Power
1
Whenever you play an Ethereal card, gain 4 Block.
Spirit of Ash gives 4 Block each time you play an Ethereal card.Whenever you play an Ethereal card, gain 4 Block.
Banshee's Cry
Attack
9
Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Banshee's Cry costs 2 less per Ethereal card played.Deal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Pull from Below
Attack
1
Deal 5 damage for each Ethereal card played this combat.
Pull from Below deals 5 per Ethereal card played.Deal 5 damage for each Ethereal card played this combat.
Veilpiercer
Attack
1
Deal 10 damage.
The next Ethereal card you play costs 0 .
Veilpiercer makes the next Ethereal card free.Deal 10 damage.
The next Ethereal card you play costs 0 .
Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Eidolon exhausts the whole Hand.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.

Relics that synergize with Call of the Void

Big Hat
Big Hat adds two more Ethereal cards at combat start.At the start of each combat, add 2 random Ethereal cards into your Hand.
Permafrost
Permafrost triggers on Powers played, and Call of the Void is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Call of the Void is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Call of the Void is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Call of the Void is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 19 Mar 2026Bug fixBeta branch
    Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
  2. Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
    Bug fix
    Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish
  3. 20 Nov 2025TextEtherealInternal playtest
    Improved Call of the Void card wording: "At the start of your turn, add 1 random card to your Hand. It gains Ethereal."
All 11 patch notes8 older
  1. 25 Sep 2025ReworkInternal playtest
    Reworked Call of the Void card
  2. 27 Aug 2025TextInternal playtest
    Updated wording
  3. 10 Apr 2025ArtInternal playtest
    Added portrait art
  4. 16 Jan 2025Upgrade+1 cardadds InnateInternal playtest
    Upgrade changed from +1 card to adding Innate
  5. 5 Dec 2024Bug fixTyrannyInternal playtest
    Tyranny, Call of the Void, and other start-of-turn card generation effects are no longer blocked by Zlatir's Cape
  6. 21 Nov 2024UpgradeEtherealInnateInternal playtest
    Upgrade now increases the number of Ethereal cards generated from 1 to 2 instead of adding Innate
    Bug fixTyrannyAggressionInternal playtest
    Tyranny, Call of the Void, and Aggression cards now trigger before cards are drawn
  7. 21 Jun 2024Bug fixThe SilentInternal playtest
    Playing Call of the Void card as Silent no longer softlocks the game
  8. 4 May 2024AddedInternal playtest
    Added Call of the Void card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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