Soulbound

NecrobinderPowerUncommonPlaytest

Playtest. In the game’s public beta, not in the live game yet; it can still change.

Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.

A Power you place on a teammate: they gain Soulbound.

  • Trigger: every Soul you create also shuffles a Soul into that teammate's Draw Pile.
  • A Soul: costs 0, draws 2 cards and Exhausts.
  • Scope: Souls you make for any pile and for any player count, and the extra Souls are always plain ones, even if yours were Upgraded.
  • Upgrade: adds Innate.
  • Availability: appears only in multiplayer runs, and for now only in the public beta, not the live game.
Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
One ally

When to take Soulbound

Take it when your Necrobinder deck already makes Souls every turn, turning each one into 2 free draws for a partner. Upgrade it so it is down before any Soul is made.

Cards that synergize with Soulbound

Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Capture Spirit makes 3 Souls for 1 Energy, so the partner gets 3 as well.Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Severance
Attack
2
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Severance makes 3 across your piles and Dirge makes X.Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Severance makes 3 across your piles and Dirge makes X.Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Glimpse Beyond
Skill
1
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Glimpse Beyond with two players creates 6 Souls, all counted.ALL players add 3 Souls into their Draw Pile.
Exhaust.
Cacophony
Power
2
Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
The partner's draws feed Cacophony, and every Soul they play lowers Midnight.Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
Midnight
Attack
12
Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
The partner's draws feed Cacophony, and every Soul they play lowers Midnight.Deal 60 damage.
Costs 1 less for each card Exhausted this combat by ANYONE.
Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.
Haunt rewards Souls, and Soulbound adds themWhenever you play a Soul, a random enemy loses 6 HP.
Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul Storm rewards Souls, and Soulbound adds themDeal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour Life rewards Souls, and Soulbound adds themWhenever you play a Soul, Summon 1.

Relics that synergize with Soulbound

Permafrost
Permafrost triggers on Powers played, and Soulbound is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Soulbound is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Soulbound is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Soulbound is oneWhenever you play a Power, draw 1 card.

Rules and timing

Only appears in multiplayer runs.

Changes by version

  1. 30 Jul 2026ArtPlaytest
    Added portrait art
  2. 16 Jul 2026Bug fixPlaytest
    Soulbound card now shuffles souls into Draw Pile instead of putting them on the bottom
  3. 2 Jul 2026AddedPlaytest
    Added to the game
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam