
Reave
Attack
1
Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

Reave+
Attack
1
Deal 11 damage.
Add a Soul+ into your Draw Pile.
Add a Soul+ into your Draw Pile.
Reave
NecrobinderAttackCommon
Deals 9 (11 upgraded) to one enemy, then shuffles a Soul into a random spot in your draw pile. A Soul is a 0 cost Skill that draws 2 cards and Exhausts; the upgraded Reave makes a Soul+, which draws 3. The Soul is created rather than drawn, so it appears in the pile without costing you a draw, and each play of Reave adds another.
When to take Reave
A fine Act 1 Strike replacement for any Necrobinder and a real engine piece in a Soul deck, since every copy is 9 damage now and a free draw 2 later.
Cards that synergize with Reave

Devour Life
Power
1
Whenever you play a Soul, Summon 1.
Devour LifeDevour Life Summons 1 every time a Soul is played.Whenever you play a Soul, Summon 1.

Haunt
Power
1
Whenever you play a Soul, a random enemy loses 6 HP.
HauntHaunt makes a random enemy lose 6 HP per Soul.Whenever you play a Soul, a random enemy loses 6 HP.

Soul Storm
Attack
1
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul StormSoul Storm grows with every Soul that has Exhausted.Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.

Seance
Skill
1
Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.
SeanceSeance and Capture Spirit feed the same pile.Ethereal.
Transform a card in your Draw Pile into Soul.
Transform a card in your Draw Pile into Soul.

Capture Spirit
Skill
1
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.
Capture SpiritSeance and Capture Spirit feed the same pile.Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.
Relics that synergize with Reave
Funerary MaskFunerary MaskFunerary Mask starts each combat with 3 more Souls.At the start of each combat, add 3 Souls into your Draw Pile.
Changes by version
- Damage increased from 9 to 10 (upgraded 11 to 13)
- Fixed Reave card always bottom-decking the Soul card it creates
- Fixed Reave card always bottom-decking the Soul card it creates
All 5 patch notes2 older
- Changed Drain Power and Reave cards: swapped damage values
- Carve Ghost to Reave
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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